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Article – Page 24 – StrategyZero
Nov 232011
 

Is it better to improve the offense or the defence of a champion? There’s no doubt that carries benefit more from improved attack damage than from buying better armour, but do they? If you are tougher to kill then you can deal damage for longer. A good defence can enable a mage to survive for a few critical seconds that allow another round of spells that win a team-fight.

The question is: which statistics are easier or cheaper to improve? All champions need offense but can defence be just as good for a carry or mage? Should tanks build only offense and rely on their innate sustainability? An analysis of the cost of improving each statistic can shed some light on these questions.

We’ll analyse statistics available at the basic tier of items: attack damage, ability power, armor, attack speed, critical strike, health, health regeneration, life steal, mana, mana regeneration, magic resistance and movement speed. Cooldown reduction, spell vamp and gold per ten seconds aren’t provided by any basic items so we’ll look at them another time.
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Nov 232011
 

In spite of the absence of a defined laning phase in Dominion, laning phase tactics are as effective in the Crystal Scar as they are in Summoner’s Rift or Twisted Treeline. Whereas pushing a minion wave allows for a turret to be destroyed in Classic, in Dominion it allows for a safer capture of an enemy point. Still, there are more tactics that can be used.

We have already discussed the benefits of pushing waves so this time we’ll concentrate on poking and harassing the enemy. Poking or harassing the enemy means to attack the enemy in a way that you deal damage but they are unable to retaliate; for example, using a ranged auto-attack on a melee champion.
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Nov 172011
 

Dominion introduced a new map, rules and items to League of Legends. Some of the new items substitute items from Classic, others are original. While most items seem tailored for physical damage dealers, others champions can still find some useful bonuses among the new items.

Among the many statistics that make up a champion, Dominion items provide health more than anything else. Six items provide a health bonus which shows how necessary durability is on Dominion. Second comes attack damage (AD) with five items and then attack speed with three items. Finally, ability power (AP) and life steal (LS) have two new items each.
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Nov 162011
 

According to the actions performed by a champion in Dominion we can assign them roles. Roles help define the priorities and lay down an overall strategy to follow. Knowing what a champion is expected and not expected to do, teammates can take decisions with more information.

Four roles come to mind based on the activities required in Dominion. It has to be stressed that these roles are different, even if they may share a name, with those of Classic League of Legends. Dominion requires zone control and so action have to be considered in that context.
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Nov 102011
 

Life steal (LS) is a prime statistic for carries to stay sustainable and get an edge on opposing carries. It goes extremely well with carries’ need for attack damage (AD) as it scales from it as well as from attack speed (AS).

The table below has all items that provide bonus LS with their cost and cost per LS. The latter value indicates how much is paid for each unit of LS in that item. The lower the cost per LS unit the more cost effective the item is.
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Nov 092011
 

Dominion is a capture and hold game, therefore capturing points is a frequent activity and the only way to win a match. There are many ways to capture a point and it could be said that how you capture depends on the situation.

There are two types of capture methods that distinguish themselves from others: a push and a backdoor. Both carry their own risks and how to diminish those risks is what we’ll go over here. Let’s give a quick look at a backdoor. A backdoor is most successful when the enemy team is occupied and has left a point alone.
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Nov 032011
 

The relationship between champions and manna is one of extremes. On one side of the fence there are manaless champions that may use health to power their abilities or simply be cool-down based. On the other side of we have champions whose intensive use of manna can deplete their mana pool in seconds.

The latter are the champions that will benefit the most from items that provide manna regeneration (Mp5). There truly aren’t that many champions that consume manna in vast quantities but Anivia, Swain, Karthus and Kassadin have ultimates that truly demand it.

The following table contains all items that provide a Mp5 bonus with their associated cost effectiveness: the cost of each unit of Mp5. The table can be sorted and by clicking on the last header we can see what cost effectiveness reveals.
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Nov 022011
 

In Dominion there are many strategies, tactics and team formations possible. However, something that keeps working is to be on the offensive. This isn’t to say that you should 1v2 at a point for a capture. On the contrary, playing safe is important and if you are aggressive while having the advantage of a nearby point or minions your chances of success are higher.

It’s common knowledge that it’s better to defend a point than to capture a new one. On the one hand, the more points under your control the more difficult it is to defend them. On the other hand, the more points you control the more places you have available to fight under cover fire. Moreover, it takes the enemy team more time and effort to even the odds because they have to neutralize and capture more points.
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Oct 272011
 

Health regeneration (Hp5) is one of the best ways champions have available to increase their sustainability. A good amount of health regeneration can allow a tank to stay in lane and continue taking damage for the team. Even when switching lanes, escaping or chasing, Hp5 is always active increasing the champion’s survivability.

Hp5 is a statistic that is best used by tanks, in no small part because items that raise it tend to favour defensive stats. Regardless, not only tanks can benefit from Hp5 and items that boost it. The following table shows those items and their cost effectiveness: gold cost per unit of Hp5. Let’s click on the last header to sort the table and analyse the items.
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Oct 262011
 

Dominion is based on capturing and holding points, for that reason lanes tend to be taken as simple routes to reach a point. Minions are often ignored while Promote stays as a seldom chosen spell. Laning and farming in Dominion carries many advantages. We’ll go over them and explain why rushing through a lane leaving minions behind may not always be the best idea.

In the Crystal Scar there are five lanes, two diagonals at top, one horizontal at bottom and the diagonals at the sides. The lanes at the sides don’t see much action unless an enemy has successfully backdoored. What happens at the lanes at top is determined by which team controls the Windmill. Finally, the bottom lane sees the most action and remains the best example of the importance of controlling a lane.
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