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Article – Page 25 – StrategyZero
Oct 202011
 

Mages are the primary users of mana, practically being useless without their spells. Tanks and carries rely much less on it but always find it useful to have their skills available. Mana is a statistic not always kept in mind when making a build unless the champion relies on its intensive use. That is the case of Anivia abusing Glacial Storm or Karthus having Defile always on.

Whether you are building Kog’Maw as a Living Artillery mortar or a Kassadin that teleports instead of walking you will need lots of mana. The following table shows the items that provide mana and their cost effectiveness: the cost of each unit of mana. Let’s click on the last header and see what the sorted table reveals.
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Oct 192011
 

While starting four top and one bottom or three top and two bottom are the most used strategies in terms of team deployment. The initial deployment, just like the capture of the Windmill, is temporary. Champions always have to recall to heal or buy new items and it’s not always feasible to remain camping top when five enemies push the bottom lane.

Because of the dynamic nature of Dominion teams can’t always keep the initial composition. Without an overall strategy agreed by all members they ultimately end up roaming all around the map and being ganked. Whether they agree to push as a whole or spread between top and bottom and counter-push, having a plan and adapting to situations is key to victory.
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Oct 132011
 

Mobility is a great asset for any champion in League of Legends. A highly movable champion will be able to assist accross lanes and return to the fray faster. Walking time is wasted time, so whatever diminishes it is worth considering.

Items that increase movement speed (MS) can be divided in two categories: boots and other items. Boots increase MS by a flat amount while other items increase it by a percentage. To see which items provide the highest increase to MS for the least gold we’ll check their cost effectiveness: cost divided by the boost provided. The cost effectiveness is the cost of each unit of the boost: one MS or 1% bonus MS.
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Oct 122011
 

In Dominion team-fights happen very often, you could say that at every moment a team-fight is brewing as both teams try to capture the same points. Regardless, players sometimes ignore team-fights, instead going solo for a capture; sometimes ending dead after a good gank. Let’s take a look at the place and importance of team-fights in Dominion and how to capitalize on victories.

Team-fights can decide captures because every time you have a numeric advantage over the enemy team you can push aggressively and they have to defend. It’s more important to help your team in a fight than to attempt a backdoor.
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Oct 062011
 

Cooldown reduction (CDR) is a very useful statistic in League of Legends and also one of the most difficult to boost with items. The problem originates with carries demanding huge quantities of attack damage (AD) and mages ability power (AP). Items that are effective as pure AD or AP boosts don’t provide CDR while items that do provide CDR give small amounts of AD or AP; if any.

All champions benefit from being able to use their abilities more often. Therefore, an analysis of items that provide CDR will help in determining what items with a CDR bonus help carries, mages, tanks and support perform their role.
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Oct 052011
 

Roaming and backdooring is a viable strategy in Dominion. They are situational tactics that aren’t useful if you constantly apply them and forget to defend your points. However, used at the right moment they can help solidify your lead or help in a comeback.

When you plan to roam the first purchase should be Boots of Swiftness or Boots of Mobility. Both are good items: the former’s bonus is constant, the latter’s is temporary but higher. If your champion’s base movement speed (MS) plus the boots’ bonus MS is at least 400 buy Boots of Swiftness (bonus MS: 90), if it’s less buy Boots of Mobility (bonus MS: 130/70).
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Sep 292011
 

Carries’ most important stat is attack damage (AD). Attack speed (AS) is an important stat also, but usually is secondary to AD as it doesn’t improve skill damage and its effectiveness is based on AD itself. Critical strikes (CS) shares a lot in common with AS, as it can be considered a secondary stat for carries. Both AS and CS depend on AD but they can each double the damage output of a champion if properly built.

There are carries with a certain affinity to specific stats, for example Ashe with CS. In case of such a build it becomes useful to know which items give the most critical strike chance bonus per gold cost. The table below has all the items that boost CS with their gold cost and cost effectiveness. That is, how much each unit of the bonus costs in gold. Clicking on the last header we can order the table by cost effectiveness and make an analysis.
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Sep 262011
 

Dominion is a very different game mode from Classic. Moreover, the layout of Crystal Scar drastically changes how the game it’s approached. At this point the metagame hasn’t fully developed and modifications to Dominion are to be expected. Because, after all, tanks and off-tanks (fighters?) do reign supreme. Regardless, the map layout won’t see any big variations and therefore there is much that can be planned before a match.

The first thing that has to be noted is that all along the control points and lanes, everything is visible. Only the ring between the lanes and central part, with the Storm Shield buffs, is covered in fog of war. Map visibility makes map awareness key to be effective in capturing and defending points.
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Sep 232011
 

Carries’ objective is to maximize their damage output and for that many statistics can be improved. If attack damage (AD) is the more direct, attack speed (AS) comes closely behind. Some champoins with powerful passives can benefit from AS, so as to trigger bonus damage or make the most of an extra effect to their auto-attacks.

In the table below are listed all items that provide an AS bonus. Clicking on a header sorts the table with that criterium. Cost effectiveness is obtained by dividing the gold cost by the bonus provided. Let’s see what surprises await after sorting.
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Sep 162011
 

Magic resistance (MR) is the third of the principal defensive stats in League of Legends. It only protects against magical damage, but taking into account the burst potential of mages and that most ultimates deal magic damage, it becomes a stat worth considering.

The table below contains the items that provide magic resistance and their gold cost per unit of magic resistance. Click on each header to sort by that criterium and check some numbers. From now we’ll concentrate on the final criterium: cost per magic resistance.
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