They come in fours and leave in fours. A step forward, a knee to the ground, a hand in the trigger and beauty becomes perfection. True art is seldom appreciated but, what would be of virtuosity if everyone recognized it as such? They have to be made to see, they have to understand, to experience, to become art itself. The bullet is in the chamber so get ready. The target is set, the sights on, take a look and live the splendour.
|Concept:||Jhin as a Wild West outlaw.|
|Model:||New model for Jhin and his weapons.|
|Particles:||New yellow particles for his abilities, auto-attack, recall and joke.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack and recall. New quotes when taunting and killing certain champions.|
|Splash Art:||Whisper fully assembled, with the advantage of height and the Sun on his back, Jhin takes aim for another masterpiece. The setup is idiosyncratic to Jhin but the setting is rather basic. There’s mostly sky and some birds with only the parapet of a church, presumed by the bell, to give context. Stone and metal are far from bland but blurry and, ultimately, making an unassuming background. Surely, Jhin takes the centre stage but it all feels empty. The colours, lighting and detail on Jhin do manage to add much needed substance to the splash art. Not only does everything look sharply displayed, for the most part, but every texture is vivid with the scars of their existence; though the body has some diffuse areas. The pose does conceal most of his right arm with all the artificial enhancements but they manage to poke out from his back.
All things considered, it’s a rather good portrayal of Jhin as an outlaw from the Far West. He appears in the middle of what he does best but the frame of the action disappoints.
|Conclusion:||As far as first looks go High Noon Jhin gives a good impression. His apparel is iconically recognizable so the Far West theme comes across without issue. His unusual posture asks for a closer look which reveals some artificial enhancements. This brings the skin closer to a steampunk Wild West but the theme remains attractive. The quirky hitman style suits Jhin’s peculiarities so the result stands apart from his classic persona without ignoring his personality.
The new particles don’t fare as well as the model. The designs are different but appear only minimally so. Even though it’s not the case, the particles seem to be only re-colored yellow and the classic patterns are recognizable. The same happens with the sounds. Parts are different but others are identical or too similar to the classic ones. Therefore, while the sense that things are different is there everything strikes as too familiar and not unique enough. The only exception is the recall which does a great job at reinforcing the theme; for as much as it can. The change of removing mask for hat when laughing and dying is a good touch that does what it can as well.
The end result is that High Noon Jhin is an appealing skin but one marred by a strong resemblance to the classic identity. The differences are there and most are noticeable but always bowing to the classic structure. If the price were lower, it would be easier to excuse and the changes could be appreciated in spite of their small scope. At 1350 RP, a skin needs to make a conclusive effort to present its theme in a way that it can stand apart from alternatives. High Noon Jhin doesn’t and while there’re a few things to like it simply doesn’t do enough to be a convincing proposition; better to catch on sale.
|Concept:||Jhin playing the role of a dark spirit in the Ionian Festival of Fire play; which resembles a Japanese Noh theatre play.|
|Model:||New model for Jhin and his weapons. New glow for his left eye.|
|Particles:||New ink particles for his abilities, auto-attack, death, respawn, joke and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack and recall.|
|Splash Art:||A dim moon in a heavy sky looks down on a town buried in a mist of ominous colours. A gate opened over a cascade is shows the first impact with two more behind. The source of such shots is one that’s already discarding a case to make way for another bullet. The feel of the setting is clear: a layer of gloom over an otherwise peaceful town. The buildings are mostly silhouettes with little attention to the finer details of their architecture. Still, cascade and vegetation give a subtle bucolic touch to the thinly displayed buildings.
Jhin escapes all the diffuse poise of the setting; to the point that even the rain has little effect on him. Lines are precise with great attention to the smallest twists and turns of the gear’s design. Shading is elaborate with too much reliance on dark tones but a fine use of lighting and reflections. The complexity of the Blood Moon form is brought to life with impressive craftsmanship; provided we ignore the less evocative lower body. The rifle competes with Jhin for relevance with a surface so rich in detail that at times it borders on the photorealistic. The fact that the carvings are so detailed only makes it more interesting: though the dull simplicity of the hand-guard makes for an unexpected design choice.
Without doubt this is a splash art that is focused on making the portrayal, or most of it, the central part of the piece. There is a relevant context that ends up being unexploited and delivered in the form of a sketch. That doesn’t happen with Jhin, from the waist up at least, as the attention to detail is evident. Regardless, there’s a clear focus on the piece with a glaring disregard for the rest on display. This makes the splash art interesting but unavoidably uneven.
|Conclusion:||For the most part, Blood Moon Jhin dresses him in ceremonial clothing to take his part of dark spirit. While there’s nothing surprising in what is done the way in which it’s accomplished is what makes the skin special. The clothes are nothing groundbreaking with dark tones and golden lining to evoke an aristocratic yet dark style. The oni mask may even be considered expected in its design but the single glowing eye adds a bit of extra mystery. The rifle is quite nice when assembled but its two parts look quite different. While the extended barrel portion has an attractive vintage feel the basic revolver portion looks like a ceramic antique of dubious quality.
What really sets the skin apart is the particles. They employ blotches, spills and brushstrokes of red and blue ink that sometimes could very well pass for trails of blood. The effect is fantastic giving the auto-attacks and abilities a unique feel that suits both Jhin’s artistic inclinations as well as Blood Moon’s mystic feel. Each ability respects the classic design but the arty flourish added by the ink gives them and the skin a distinct personality.
The sounds follow the Blood Moon style of haunting, low-pitched sounds but they tend to sound too familiar. To a point, it seems as if the classic ability sounds had been processed to sound more ominous yet still easily recognisable. The one exception is Curtain Call with its attractive introductory sound when the ability is first readied and suggestive distorted tones when active to support the familiar shots. Unfortunately, when it comes to shots and explosions everything sounds similar; especially the mechanical sounds. The recall emphasises the artistic style of the skin with a simple but evocative Blood Moon symbol drawn on the ground. It’s simple but suitable.
All things considered, Blood Moon Jhin is a skin with a distinct personality that stands apart from the alternatives the Virtuoso has available. The main features is, undoubtedly, the unique ink particles as the model is adequate and the sounds can feel derivative of Classic; at least the recall supports the art angle. For Jhin fans Blood Moon is an interesting skin with a rather attractive feature. It’s a real pity that the rest of the skin isn’t up to par with the high standard of that single characteristic.
For a release skin, High Noon Jhin is a skin that stays too close to the classic persona to define a whole identity for itself. The Wild West theme is appreciable but the unavoidable presence of significant classic designs dilutes its clarity. The idea is good and it’s actually an appealing option but the result isn’t up to par with what a skin at 1350 RP has to deliver. At a lower price, it could be acceptable but as it is a sale is advised.
In general, Blood Moon Jhin is a good skin. The model is acceptable and the sounds support the eerie style of the skin. However, it’s the particles and recall that add a distinct artistic vein to the skin that makes it special. The ink-styled particles are a wonderful choice that relies on the classic personality to define an identity for the skin. If the rest of the skin were just as unique as the particles we have a great option but being so good the particles still make this is an appealing option.