The wind marks a destination but also an origin. As Yasuo wanders the world following breezes and the gusts, his travels take him to all kinds of unusual places unlike his native Ionia. Knowing well that meshing with the locals is quite helpful Yasuo has started to add variety to his wardrobe. Let’s see what identities this ronin can adopt.
|Concept:||Yasuo as a cowboy.|
|Model:||Major model changes for Yasuo and his sword.|
|Particles:||New particles for his abilities and auto-attack.|
|Animations:||New recall and dance animation.|
|Sounds:||New sound for Steel Tempest’s first and second activation as well as his dance.|
|Splash Art:||The background is a blur of wind and devastation as a tornado advances through the landscape. On the one hand, it’s a clear demonstration of the power of the wind. On the other hand, it isn’t the best choice for a setting. Amidst the gusts, Yasuo appears in his cowboy attire. The portrayal is adequate with rather good shading and nice reflections. However, it’s also unexciting: it’s merely him walking unpretentiously. So, the effectively empty background and timid depiction of Yasuo make for a particularly subdued spotlight despite the intensity of the tornado; which isn’t more than a suggestion actually. Overall, it does its job but doesn’t seem like an incredible display of Yasuo.|
|Conclusion:||With a clear Wild West theme, High Noon Yasuo interprets the ronin as an lone outlaw. The idea asks for a certain amount of flexibility that isn’t solved with just clothing. As far as the outfit goes, it’s effective and good looking though certainly coated by fantasy. That’s not necessarily bad as the gun-sword does away with any semblance of realism. In fact, the result is appealing despite the concept feeling a little forced. The new particles are just a new colour that says nothing though looks nice. However, the new animations are a good touch to cement the theme. On the whole, High Noon Yasuo is an acceptable skin. The concept is a bit forced and the execution appropriate though the additions don’t amount to much. Essentially, an uninspired choice that goes as far as the implementation lets it.|
|Concept:||Yasuo as a hi-tech ronin.|
|Model:||New model for Yasuo and his sword. New textures for his suit, sword and sheath plus sword haze after Last Breath.|
|Particles:||New particles for his abilities, auto-attack, dance and sword sheathe.|
|Animations:||New auto-attack and recall animations plus visor opening for his emotes.|
|Sounds:||New sounds for his abilities, auto-attack, dance and sword sheathe plus processed voice-over; except for his emotes. New visor sounds for his emotes.|
|Splash Art:||In an advanced facility a figure makes his own path through the massive doors in his way. In spite of the blurriness of the setting, even for elements that are close to Yasuo, the idea is well conveyed. The figure in question also suffers from blurriness: everything that surrounds his face and left shoulder. In that specific area the colours are believable but elsewhere there’s an unexplainable dullness. Only the sword’s grip, with its bright effects, stands out. Still, on the whole, the piece offers an interesting glimpse on Yasuo’s activities. Regardless, the quality of the depiction is certainly uneven.|
|Conclusion:||Thanks to an elaborate and detailed model PROJECT: Yasuo brings him straight into sci-fi. The balance between useful protection and fantastic swordsman is maintained. There is a certain degree of stylization but it’s expected and reasonably measured. The particles and sounds are the other parts of the skin that establish the cybernetic fantasy. The former are eye-catching and effective while the latter finely round the skin. Additionally, there are some extras that add depth to the skin like the effects when sheathing the sword and after Last Breath or the fact that he auto-attacks using both arms. On the whole, it’s a good skin that delivers its theme quite well; even if the partial processing of the voice-over seems strange. It’s a skin with a high price but one that delivers a bit extra to stand out. Thus, PROJECT: Yasuo becomes an expensive skin better caught on sale but still recommended for fans of sci-fi and the Unforgiven.|
|Concept:||Yasuo playing the role of a dark spirit in the Ionian Festival of Fire play; which resembles a Japanese Noh theatre play.|
|Model:||New model for Yasuo and his sword.|
|Particles:||New particles for his abilities, auto-attack, recall and dance.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his recall.|
|Splash Art:||For a spotlight of the Blood Moon this is a piece that presents a bleak landscape with little explanation. There’s the eclipse that generates the eponymous blood moon and a few rock formations for a setting. Besides the sinister cultists, masked and with bloodied hands, there isn’t much else. Whether they oppose or join Yasuo in the speculated battle he’s in, as he’s attacking, is anyone’s guess.
For a spotlight the piece also seems too obsessed with appearing mysterious and dark to the detriment of even making a good show of Yasuo’s richly designed armour. The area around his mask has nice colours and use of light but his body drowns in red light. Add to this a pose that makes difficult to get a complete view and a close perspective that further reduces what’s visible of him and we end up with little to see. The icing on the cake is the blurriness that surrounds his body which affect his legs and noticeably his right arm and hair. About his sword, little can be said as it’s only a hint. The touch of magic given by a glowing eye seems to do little to catch the eye.
All in all, this is far from the best presentation for a champion or skin. The general feel is that of an overambitious splash art that tried so hard to be brimming with darkness that feels buried by it. It’s not a bad idea but it’s too emphasized to the detriment of more basic needs. The setting is interesting but also unclear and even though the central area of the portrayal is quite detailed it isn’t very useful at giving a good look at Yasuo’s aspect.
|Conclusion:||Approaching the feel of a bloodthirsty, and perhaps more realistic, samurai Blood Moon Yasuo offers straightforward but attractive additions. The foremost of which is the golden-finished armour. The sensible plates, practical design yet regal visuals make it stand out and provide an interesting, even if unexpected, companion to the mask. It isn’t perfect though. The back of the arms and legs do look unprotected and the right arm is completely exposed on front of his body. It’s as if the exaggerated, multi-layered spaulder and arm protection were placed on the wrong side. Regardless, the armour looks reasonable and nicely matches the simple but effective feel of the sword; they seem finely tied together by the rope at his waist. It makes for a consistent continuum that seems familiar and ceremonial. The sinister white mask and white-streaked hair add a layer of demonic style that isn’t present elsewhere; except for the particles.
One of the most effective changes is the red slashes used for his auto-attack: they become a natural companion to the ensuing blood spurts. Way of the Wanderer offers another highlight: Resolve’s shield has a pleasing, suitable feel. This also applies to the slashes of Steel Tempest. The Gathering storm indicator when the whirlwind is ready appears weak and difficult to see but the actual wind that follows has a satisfying, simple feel. Wind Wall is different though it does feel flimsy and lacking in strength. Sweeping Blade appears functional and the same can be said about Last Breath: the changes suffice, keep things consistent but there’s nothing particularly special. To be blunt, sometimes they look as mere re-colours.
All things considered, Blood Moon Yasuo presents and imperfect but appealing fantasy that reinforces the classic fantasy but with a darker feel. The changes aren’t always significant but it all adds up to make a rather interesting, familiar and suitable appearance for the Unforgiven. For fans of Yasuo, this is a skin well worth considering.
|Concept:||Yasuo as a demonic warrior of chaos.|
|Model:||New model for Yasuo and his sword plus flames for his head and lamp as well as glowing eyes. New model textures with Gathering Storm ready and minor model changes plus sword flames for Last Breath’s buff.|
|Particles:||New particles for his abilities, auto-attack, emotes, death, respawn and recall.|
|Animations:||New animations for his hair, his abilities, auto-attack, standing idle, walking, high speed run, emotes, death, respawn, tower channel and recall.|
|Sounds:||New sounds for his abilities, auto-attack, emotes, high speed run, death, respawn and recall. New voice-over as well as new quotes for his abilities, buying items, specific interactions with certain champions, starting the game and killing enemies.|
|Splash Art:||Besides some rock formations behind there is nothing to see beyond Yasuo. Well, actually, there’re also a few flames but as they come from him they aren’t really part of the setting; even if they are the most interesting elements in the outer area of the piece. Fortunately, there’s Yasuo but that isn’t as good as it should be.
Yasuo’s portrayal suffers from an intensely dark and monotonous colour palette. Although understandable, given his aspect, the greys mesh too well with each other making for a homogeneous body. Add to this the blur encroaching on him from below which further hinders the appreciation of details. The upper body makes for a clear statement of his sinister appearance. Metal can seem fused to flesh, which adds to the depiction’s feel, but furthers the homogeneity. Dim flames disrupt the darkness but don’t affect surfaces with their light. Even if there’re details of note, as the carved blade demonstrates, colours tend to look opaque and lack life. As a contrast to Dawnbringer Riven it’s an interesting stylistic choice. Sadly, on its own, the portrayal lacks energy and gives the faint feel of a sketch that awaits the final layer of polish to finally reveal all of its charm.
All added together, this is a splash art that doesn’t always make the most of what it can offer. There’s no setting or context on its own. The portrayal is significant and detailed but also lifeless, which makes some sense, but can even feel like a draft. There’s an interesting base and stylistic choice in the opaque colour palette but it comes with its disadvantages. Sadly, in the end, the splash art as a single unit doesn’t present Yasuo in an impressive way as it surely could.
|Conclusion:||In general lines, Nightbringer Yasuo doesn’t deviate much from Classic’s clothing preferences. There’re boots for a change with lean trousers to join and a bit of cloth for the torso. It’s not exact but not far from the regular look either. The flowing and flaming hair, framed by a tiara of dull metal, stands apart well enough on its own; which serves as great support for the demonic eyes. The hands and arms are simpler examples of dark power unlike the sword. The eye-catching and quietly vicious design of blade and sheath are a great demonstration of what the wielder is capable of.
There’s more to say about the model. When Gathering Storm is ready to be used new textures show a body of coal and cinder, very similar to the base, but the result is appealing. When the whirlwind is released spikes come out of the extended arm which is a small but fittingly sinister touch; also employed by Steel Tempest, Steel Wind Rising and Sweeping Blade. Last Breath’s buff also makes changes. Textures again reflect fire but the hair also becomes longer and the sword’s golden blade burns with attractive flames. The changes may not be as drastic and memorable as they could’ve been. In fact, the recall’s altered form stays in mind more than these two modified versions. Still, they are good additions to demonstrate the unstable quality of chaos; even if it all seems rather regular.
Particles are mostly an adaptation of gusts of wind to flames. In that regard, everything feels familiar though that doesn’t mean that they aren’t attractive. Auto-attacks are all flames which is rather good. Way of the Wanderer isn’t the best example as the whirlwind shield seems re-coloured. The same applies to Gathering Storm’s indicative whirlwind and even to the actual whirlwind from Steel Tempest; though its closer to actual flames, fortunately. Conversely, Steel Tempest first and second cast, Steel Wind Rising, employ a clear burst of flames that stands apart from the painted wind. Wind Wall is effective with enough fire and smoke to demonstrate its style well; though there may be too much of the latter and too little of the former. Sweeping Blade is too brief to be of note with only a black trail with some fire. The modified Steel Tempest after Sweeping Blade isn’t groundbreaking either. What is noticeable is the indicator of flame and black ash. Last Breath has an interesting design because the initial strikes are done by shadows while Yasuo prepares a massive vertical swipe with his burning sword. This ends in a large pillar of flames that leaves the earth scorched under the enemy; a fantastic scene though sometimes it’s difficult to know where to look at: shadows or Yasuo. A small but appealing detail is also the sparks when Yasuo sheaths his sword.
In terms of sounds we have subtly slashing metal for auto-attacks and various burst of flames for the abilities which often resemble gusts of wind. Steel Tempest in its slashes employs clanking metal and the whirlwind indicator of Gathering Storm, just like Way of the Wanderer’s shield, has a high pitched sound to make its presence noted. The eventual whirlwind is a gust of flames that sounds a bit weak but with a touch of searing heat. Sweeping Blade returns to soft metal sounds which suit its swift movement. Last Breath starts with weak shadowy slashes that are mostly hidden behind Yasuo’s vociferous speech until a final slash that essentially is an explosion of flame; a satisfying end.
Animations for abilities and auto-attacks struggle to stand out. The slashes of auto-attacks seem identical and the same can be said about the normal abilities; only Last Breath has a notoriously different animation. The standing idle animation is also familiar until Yasuo extends his claws; just to show off. When the sword is unsheathed it’s carried a little higher than usual instead of over the shoulder but it’s details like that which need to be noticed to find the differences. By and large Yasuo acts much like his classic self. Emotes make several demonstrations of dark power. The ones that stand out are the death, with Yasuo’s energy being snuffed out with him, the flaming fall of the respawn and the demonic transformation of the recall; as mentioned before a better example of his power than the others.
When all is added together, Nightbringer Yasuo is a skin that has a theme that isn’t novel so that it shouldn’t be difficult to present well. It retreads known ground but doesn’t do anything groundbreaking with it. Worst still, sometimes the skin simply feels like another fire version that doesn’t capture neither chaos nor dark power effectively. Regardless, it’s a skin with some very nice additions that fans of the Unforgiven will appreciate.
|Concept:||Yasuo as a space-faring, captain adventurer.|
|Model:||New model for Yasuo and his sword.|
|Particles:||New particles for his abilities, auto-attack, dance, sheathing his sword and recall.|
|Animations:||New swaying for Space Lizard and new recall animation.|
|Sounds:||New sounds for his abilities, auto-attack and recall.|
|Splash Art:||A big explosion with Jinx in one side and Malphite on the other while Yasuo seems to have also done his part in the cataclysm: that’s teamwork. It’s also blurry teamwork with little context; except for a rocky terrain and a dark sky; they have to stand somewhere.
Yasuo looks confident giving a knowing look to Space Lizard; that’s the official name. While the look of the pet isn’t fully clear there’s enough to get a good idea. The same applies to Yasuo’s upper body. There’s enough to get an idea but there’s a lot that looks sketchy, the torso is somewhat messy, and the skin looks rather unnaturally coloured. In fact, only his hair seems to approximate the actual colours used in-game. His sword, named Song, is relegated behind him and only partially visible; despite seemingly being very important. His legs are a blur that looks sketchier than a medium to convey speed.
Overall, this splash art is simple in context and inaccurate in its depiction. Some general ideas are useful but details tend to deviate from the three-dimensional counterparts. Add to this that the result isn’t particularly striking and the sacrifice of form over function doesn’t seem a sensible trade-off.
|Conclusion:||Odyssey Yasuo plays it quite safe, practically keeping the Unforgiven’s identity intact but with a hi-tech layer on top. The clothes and hairstyle do look different but there’s a palpable respect for the classic design; to the point that a pet stands in for the lack of a spaulder. The pet doesn’t do much despite all the expected action so it’s a bit disappointing that it doesn’t react to attacks or even mimic Yasuo in some actions. For how colourful his jacket is his trousers are the exception. Fortunately, the hi-tech sword with its asymmetric design is quite distinct and appealing.
Particles for auto-attacks and Wind Wall, especially the mirror images on it, are highlights. They manage to display the advanced technology aiding Yasuo. The displaced glow of his sword after Last Breath is another distinct addition. The rest of abilities seem to re-colour the classic design without successfully delivering the hi-tech feel they are expected to.
Sounds employ a multitude of slashes and gusts of wind that resemble too much the classic audio. There are hi-tech sounds used but abilities rely on familiar tunes with a technological touch. Actually, they understandably follow the visuals which reinforces the letdown.
The swaying animations used for Space Lizard aren’t special. Instead they merely prevent the pet from being a static decoration on Yasuo’s shoulder. The animations are so minimal that the creature has no personality. The one exception is the recall where bubbles are produced for Yasuo to attack; which he supposedly loves. It’s not much but it’s something.
The result is that Odyssey Yasuo is a skin that bases itself too much on the classic counterpart. Given the potential to develop a space-ronin there’s too little technology and personality to the point that it can be said that it’s Yasuo with a change of clothes. There’s a little more than that, granted, but only a little.
The Unforgiven manages to have rather good skins. If one isn’t to worry about price much then PROJECT: Yasuo raises as the recommended option due to its many featues. However, Blood Moon Yasuo stands as cheaper alternative that presents a suitable and attractive dark style. Let’s go into the specifics of each skin.
PROJECT: Yasuo is an attractive cybernetic styling for the Unforgiven that is suitable and striking. With a fine model and nice particles the skin delivers its theme in an appealing way. Besides, it comes with a few extra additions to make its high price more palatable. Nevertheless, a it’s certainly better to wait for a sale.
High Noon Yasuo is a good skin that delivers its concept well. The problem is that the concept asks for a degree of fantasy over the already established quota. In spite of that, the look is appealing and, even if the particles seem like a whim, they are eye-catching. While a fine choice for Yasuo fans it’s a skin that doesn’t go beyond a mere costume.
Blood Moon Yasuo is a skin with a more realistic samurai feel thanks to an imperfect but attractive style. The armour doesn’t match the mask and hair but they manage as sensible protection. The blade follows the armour’s style but the red particles offer some very interesting visuals; in cases they seem only re-coloured. On the whole, this is a worthwhile option that suits the Unforgiven quite well.
The legendary Nightbringer Yasuo is a skin with many facets. The fire theme is clearly stated but the chaotic nature and dark identity aren’t very visible. There’s still much to like though not every feature is presented as well as it could. The transformations, for example, don’t always look as impressive as the action deserves. Still, Nightbringer Yasuo is a skin with personality and has many tempting offers for those that are willing to excuse certain inconsistencies.
Odyssey Yasuo can be taken as a change of clothes due to how much of the classic persona remains. There are a few other features to like but they aren’t many and not particularly elaborate either. This prevents the skin from developing a personality of its own and so it can be a letdown.