Rengar, the Pridestalker stands as one of League of Legends most vicious hunters; of any kind of prey. The concept of hunting is explored and expanded over his skins covering sci-fi and fantasy. However, do the ideas fully come to fruition in his skins? Read further on his skin’s review and discover the answer.
|Concept:||Rengar as an armoured hunter.|
|Model:||New model for Rengar and his blades.|
|Particles:||New brown particles for his auto-attack and abilities.|
|Animations:||No new animations.|
|Sounds:||New clank of chains for Empowered Bola Strike and alien heartbeat for Thrill of the Hunt.|
|Splash Art:||Headhunter Rengar’s splash art is visceral and astounding. The colours, the lighting and the roar under the rain make for a piece that is a pleasure to behold. The background is eloquent, skull as trophies and trees that have been victims of a predator’s fury, while the rain reasonably clouds the vision of it all. Rengar seems to be between the moonlight and a fireplace, both bathing his armour and fur. Actually, the fur is barely identifiable but the drops hitting his armour make for an excellent effect; though it seems a bit inconsistent, as if a part of his body was under cover. Regardless of the minor gripes with the execution, this piece is one of the best in League of Legends. This is a wonderful example of how to show a champion.|
|Conclusion:||Headhunter Rengar suits the Pridestalker in armour, references Predators and gives him new particles. While the idea isn’t bad the quality of what is given is to be questioned. The armour is extremely drab and dark, there’s so little contrast that the whole skin looks washed out and the design isn’t attractive either; which is a pity as the skin is rather elaborate. The reference is passable but it leaves the feeling that it has to coexist with a fantasy theme; being a sci-fi reference it doesn’t work well. Finally, the new particles are visually attractive but they don’t all work. The brighter colour distances them from the almost bloody effect that Classic Rengar’s auto-attacks and Savagery had. Nevertheless, the other abilities are acceptable with the golden aesthetic; especially Thrill of the Hunt which looks and sounds amazing. As a whole, Headhunter Rengar seems like a good idea that couldn’t find its best form. It’s hardly a bad skin but it isn’t an attractive, distinct take on a vicious hunter as it should.|
|Concept:||Rengar as a cowled panther-assassin.|
|Model:||New model for Rengar and his blades.|
|Particles:||New dark blue particles for his abilities and auto-attack.|
|Animations:||New cowl toggle for his taunt, adapted joke and new recall animation.|
|Sounds:||New recall sounds.|
|Splash Art:||The trees twist in this section of the forest as if tortured by the oppressive night. The waterfall ahead seems calm and welcoming. Then, the obvious: a dark assassin appears. That would be Rengar with his monochromatic look. He surely looks sleek, so much that he almost seems luminescent despite the Moon negating its warm light everywhere else. Still, his apparition gives us a good glimpse of him and he surely looks dangerous. Regardless, while his face looks photorealistic his legs seem cartoony. Besides, the background is a diffuse suggestion behind him. On the whole, it’s a splash art with an impactful portrayal that might be amongst the best in League of Legends yet, ultimately, feels too straightforward and somewhat uneven.|
|Conclusion:||Night Hunter Rengar is a skin with a modest aim: turn Rengar into a dark, hooded assassin. It succeeds but it shows that the skin’s concept wasn’t aiming high. The result is a dark panther that fills most of the requisites of the classic cloak and dagger stereotype. His feline nature adds some originality to the concept and the colour scheme is distinct though monotonous; which is furthered by the particles. Still, the disappearing effect for Thrill of the Hunt is fantastic and the aesthetic lends itself well to his role. Ultimately, Night Hunter Rengar isn’t an impressive skin but it’s surely pleasing because while it does little it does it well.|
|Concept:||Rengar wearing modern, casual clothing and gear.|
|Model:||New model for Rengar and his blades.|
|Particles:||No new particles.|
|Animations:||No new animations.|
|Sounds:||No new sounds.|
|Splash Art:||This is a straightforward splash art that sets out to portray the champions in a simple but dynamic way. It’s effective but that’s all that can be said about it. The background is, apparently, a patch of sky mixed with Samsung White’s logo. The logo is understandable but it receives too much emphasis, mainly because there’s no setting.
The champions all appear in daring action but they are only posing. Their stances hardly tell anything related to their personalities and merely appear for show. They seem to share the piece with unequal levels of importance though they all have their place. That means that for some it’s easier to get an idea of their new look than it is for others.
All things considered, this is the corollary of what previous shared splash arts have announced. This minimalist or even simplistic approach manages to present the champions in their new look with uneven success. It may be a serviceable splash art but it’s also plain.
|Conclusion:||Samsung White Rengar is a modest skin. Actually, it’s just a change of clothes: Rengar in modern clothing and that’s it. The addition of headphones only references the tournament source and the blades are, essentially, the same with a different colour. At any rate, the lack of a knee weapon makes him less deadly and he even looks uncomfortable in snickers.
All things considered, Samsung White Rengar is a passable contemporary set of clothes for the Pridestalker. It sets a simple objective and reaches it without any fanfare. That shows and makes the skin feel lacking.
|Concept:||Rengar as a hi-tech, car-transforming robot.|
|Model:||New model for Rengar plus new glow for his blades.|
|Particles:||New particles for his abilities, auto-attack and recall.|
|Animations:||Adapted joke and new recall animation.|
|Sounds:||New sounds for his abilities, auto-attack and recall plus processed voice-over.|
|Splash Art:||A dark jungle or forest is the setting that can be gathered from the frugal depiction of vegetation. There’s a lot of robot to see but with regards to context there’s little to see and enjoy. It goes to the point that behind Rengar there’s only a blot of colour that could pass by a light yet with so little stated in the surroundings that’s little more than a wild guess. There’s no doubt that the background is in charge of filling empty spaces and that’s a job done strictly to the point. Barely can a dark and dangerous feel be gathered from the sparse surroundings as so little is displayed.
The good news is that with a lot of Rengar also comes a striking portrayal. The pose is dynamic and quite useful as it does show most of his robotic design. It’s not as comprehensive as it could be but the sacrifice adds much needed personality to the piece. The weaker areas are, as is usually the case, the outer ones. Legs, arms and tail don’t enjoy the best of depictions. Fortunately, the central area employs nearby light sources and additional grid patterns to enhance its style. The downside is that plate surfaces are a bit sketchy and that prevents the lights from working their magic on them. The leaning forward pose also hides quite a bit of Rengar’s design. The grids may indicate that Rengar is leaving his stealth mode which is rather subtly stated; which isn’t a bad thing. The numerous screen projections are interesting for the most part. The one that stands out is the central one with information on his ultimate target. The others manage as accessory information but the one on the far left of Rengar seems lost. There isn’t much reference to his transforming capabilities so that it’s clear that Rengar is a hi-tech robot but that’s all.
All in all, this is a splash art that sacrifices clarity for impact and the outcome has a sensible balance. The portrayal isn’t all that it could be but is attractive and manages to keep interest. This is particularly important as the background is more filler than context. This is a flawed splash art but one with good intentions.
|Conclusion:||Only a glance is enough to see how effectively Rengar has been transformed into a robot. With only a slight hint to this feline nature given by the head’s shape Mecha Rengar presents the artificial aspect very well. The design doesn’t make such a great job at justifying the tail though, and the wheels on the sides of the waist are clearly undersized; miniaturization technology is at hand or stylization is in order. In fact, comparing the robot and car designs it’s obvious that a leap of faith is necessary; explained by the recall as additional plates appearing out of nowhere. Nonetheless, the aggressive, sturdy plates that conform the body of the robot supported by blades with a stylish and classy faint glow makes the model very attractive.
Particles respect the classic design but add noticeable and distinct hexagonal grids to give them an appealing hi-tech feel. The blue colour palette is a good match for the model’s blade. Ferocity changes them to red which doesn’t match that well but isn’t out of place against the browns of the plates. Each ability ends up feeling hi-tech with slashes, fields and trails that glow with power and precision. Bola Strike adds a wonderful thin grid to the enemy which reinforces the hi-tech angle; also briefly seen on Battle Roar. The subtle addition of emanating hexagons added to Unseen Predator is a also a fantastic touch that is as suitable as it is eye-catching. Unfortunately, that’s all the appeal that Thrill of the Hunt manages to have: borrowed appeal; the prey indicator is different too but it’s a subtle change. The ultimate doesn’t show any unique particles or effects for the robot’s stealth mode. A possibility to make it more impressive would’ve to allow Rengar to transform into his car version; after all the animation is already present in the recall. This would’ve given more strength to the Transformer personality and given the skin a spectacular feature.
Sounds have a lean design that fits every action. Keen slashes, pulsating and powering energy as well as deep heartbeats make each ability distinctly unique in terms of sound. Ferocity emphasises the effect for each ability with many sounding better or more powerful than their non-powered versions; understandably in some cases. While it could be said that the slashes could fit any other skin they have a sharpness that speaks of superior weaponry. The energy succeeds at feeling advanced, artificial but also different from the usual thanks to the effects added. The processed voice-over is nothing surprising but welcome: a simple metallic echo added to the voice.
There’s only the recall in terms of animations to speak of and it’s the only aspect where the transforming capabilities of the Mecha are seen. It’s rather eye-catching even if not perfectly believable as it does have a bit of cartoony artistic freedom added to manage the change. That doesn’t detract from its appeal yet it seems pointless or unjustified as to why teleporting requires a car form. It’s also a pity that a salient feature of the skin ends up relegated to a novelty.
Without a doubt Mecha Rengar captures the hi-tech, robotic appeal it aims for. The skin is very attractive in visuals and sounds even without the help from new animations. In spite of so many successes it becomes a disappointment to find that Thrill of the Hunt adds nothing of its own; except for a new indicator. All of its appeal is owed to Unseen Predator. The argument could be made in reverse and would be no less valid as the passive is such a relevant feature of Rengar. A monumental letdown is added by the neglected transforming aspect. This is a feature relegated to a recall and unseen anywhere else in the skin; which is puzzling seeing the car references in the model. There would be room for it in the ultimate, with the car to indicate the gain of speed. The lack of any change and the potential for an impressive addition makes it all feel like an opportunity wasted. Still, the skin manages to be appealing and if taken as a hunter robot it’s a great choice; mainly because that’s what it essentially is.
While options are few for feline predators Rengar manages to expand his wardrobe with good options. The recommended purchase is Night Hunter Rengar because it suits his role and also provides a simple but attractive aesthetic. The colour scheme makes it look too homogeneous and the new particles fail at adding much fanfare to the action. So, fans of Rengar will surely notice that the skin is rather unambitious but the result is enjoyable nonetheless.
The alternative is Headhunter Rengar which is a bit of a disappointment, exacerbated by the good concept backing the skin. Rengar as a Predator makes perfect sense but the new look is too rooted on fantasy for the idea to be realized. Moreover, the new particles are flashy but not as visceral as the classic ones. Therefore, what the skin does well is balanced by something that doesn’t work making Headhunter Rengar barely a good product. If you like the mute aesthetic then the skin may be for you but it has no excuse for being so unexciting.
Samsung White Rengar offers little: modern clothes. If you are looking for anything else then you won’t find it. The price is appropriate for what it offers but its limited scope leaves a lacklustre feel.
Mecha Rengar is a skin that accomplishes the robot hunter fantasy it aims for with great appeal. Model, particles and sounds have distinct and interesting designs which make the skin feel futuristic and special. Thrill of the Hunt is the big disappointment as it barely adds anything of its own. On top of this the car transforming capability is neglected and relegated to the recall. In spite of all this, Mecha Rengar is a great skin if you can excuse its disappointments.