Diana, Scorn of the Moon is a reasonably dressed assassin with practical and realistic armour as well as a plausible crescent blade on hand. Contrary to this, her skins choose to display her wearing more fantastic and revealing apparel. Read further on this review to find out how well Diana adapts to such a drastic style departure.
|Concept:||Diana dressed with feather styled valkyrie armour.|
|Model:||New model for Diana and her crescent blade.|
|Particles:||New particles for her abilities, auto-attack and death.|
|Animations:||No new animations.|
|Sounds:||No new sounds.|
|Splash Art:||Dark Valkyrie Diana’s splash art is very well done; but as a whole. That is, the background suffers from lack of detail or focus. What little is shown of the monastery or ruins behind Diana are very difficult to discern. Fortunately, the sky above and bridge on her right don’t have the same problem. Additionally, Diana is impeccably depicted: the shading, reflections and details are excellent. From the flow of her hair to the dents on her blade or the reflections on the feathers from her back: everything looks excellent. The blue, bronze and brown hues make an attractive combination of colours for her outfit while her glowing eyes and brand give her an in-human visage. In general, the piece is quite good and as a portrayal of Diana it excels; yet the uneven quality of the background disappoints.|
|Conclusion:||Diana’s release skin seems to be the antithesis of what she represents in terms of style. For all the moderation and realism shown on her classic armour and blade this skin goes the direct opposite way. Therefore, Dark Valkyrie Diana is a skin that goes for form over function: her revealing feathered armour and her stylized blade are very clear about this fact; despite her lower body being unusually modest looking. Truth be told, this is Diana with a more traditional fantasy look. What kind of look is that? The look of an underdressed warrior because the valkyrie concept is too thinly executed: there’s barely anything that references it, mostly just the name. Furthermore, the colours look a bit messy like a pastiche of brush strokes without a specific design. In conclusion, if you expect an actual dark valkyrie look for Diana then this skin doesn’t deliver; the only valkyrie offered is on the name. Moreover, Diana purists will find that the skin delivers the exact concepts that Classic Diana’s style challenged. However, if you want a conventional dark warrior style for Diana then this skin will provide what you are looking for.|
|Concept:||Diana as a Moon avatar with a lotus motif.|
|Model:||New model for Diana and her crescent blade.|
|Particles:||New particles for her abilities and auto-attack.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities and recall.|
|Splash Art:||The background is a fitting starry night with a crescent Moon dominating behind. In spite of the appropriate setting it feels empty despite the clouds made of dyed cotton and dust-like stars. Diana fares better thanks to the fascinating shading. The clothes almost seem ethereal which added to the moonshine adds a supernatural aura to her depiction. Unfortunately, the quality isn’t consistent and her legs seem dull amidst the clouds as well as the ends of her dress. All in all, it’s a fantastic yet uneven portrayal of Diana framed by a letdown of a background.|
|Conclusion:||Lunar Goddess Diana seems like an adaptation of the Moon’s Scorn to Chinese mythology. Instead of simply becoming the avatar of the Moon she becomes an embodiment of Chang’e, the Chinese Goddess of the Moon. In that regard her aspect tells little of any ethereal or even supernatural power. In fact, at a glance she merely looks like a flamboyantly dressed lady; maybe even underdressed considering she’s a warrior avatar. This makes a contrast with the simple elegance of her crescent blade and also with the clear though somewhat whimsical lotus-based theme of her particles. Although Diana isn’t exactly bad looking in this skin she doesn’t instil a sensible touch of spirituality or even a satisfying Chinese style. In particular, the leggings not only look out of place but also discordant with the flowing aesthetic proposed by her dress. Ultimately, Lunar Goddess Diana is an uneven skin that also doesn’t communicate its concept well. In other words, the implementation fails at clearly realizing the theme. While the particles do a lot to help the skin stand out they simply can’t battle the general issues. Even if taken aside from its proposed Chang’e theme it still seems like it does many things without a unifying direction.|
|Concept:||Diana as a fire demon.|
|Model:||New model for Diana and her crescent blade. New flames for her hair.|
|Particles:||New fire particles for her abilities and auto-attack.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities, auto-attack and recall.|
|Splash Art:||With regards to a background there isn’t much that can be noticed. There’s some sky, assumedly, a rocky ground and a couple of mysterious figures. The one on the left is massive and made of stone, almost Malphite, being slashed. The one on the right is lean and shadowy but lacks the iconic Nocturne blades and trails; though it’s near enough.
That said, there’s a lot of Diana to see but with a perspective that makes as difficult as possible to notice much of her appearance. What her left forearm doesn’t hide the lunging position takes care of. The lines are clean and the shading detailed. In fact, her clothing can look photorealistic; like her left forearm. In other areas it doesn’t shine as much but looks good. The skin is surprisingly dim, legs and arms, while the face appears glassy and a tad sketchy, like the forehead shards, with flames that appear as threads. Her crescent blade receives a subpar representation with a blade that is too curved to fit in the piece and a handle that makes it very unclear where her right hand grabs the grip. The several sparks and the slash amount to little despite the former looking rather good; the latter is quite weak and simple.
All in all, this is a splash art that doesn’t make the most eloquent presentation of Diana. The setting is lacking and the context unremarkable even with the possible cameos. Diana’s depiction is uneven and while some idea of her look is given it doesn’t make the most of even the most important characteristics. Overall, a splash art that barely accomplishes its goal.
|Conclusion:||Infernal Diana’s style is rather subdued for a fiery, burning demon. The flames on her head are as measured as the lines on her outfit or her blade. That doesn’t mean that she looks bad, far from it, but for being infernal one would expect, at least, a barely contained power that threatens with engulfing all surroundings in flames. That’s never felt. Actually, her clothes look somewhat similar to her Dark Valkyrie armour in general terms. Everything is leaner with golden trimmings finishing finely crafted obsidian plates. The skin easily stands out but the runes on her arms are barely noticeable like the floating shards in front of her forehead. The golden crescent blade is fantastic despite not being particularly original. It echoes the golden ornament floating behind her back which shows a burning half-moon. Everything is precise, richly gold-plated and yet devoid of any infernal characteristics. The truth is that the consistent contrast between lighter and darker gold hues allows the skin to have a special, delicate appeal. The design is much more graceful and composed than could be expected and even though that makes the name misleading it defines a distinct identity for the skin.
The new particles are nothing unexpected but appealing like the sounds. Abilities look adapted to flames but also incorporate a few extra touches to display a unique feel. The auto-attack doesn’t impress by its look though its metallic sound is quite nice. Nevertheless, the fire glow when Moonsilver Blade is ready and the ensuing Lunari icon in flames catches the eye. Crescent Strike and Pale Cascade are aptly adapted with no surprises except for the Lunari icon and unexpected metal sound when the latter’s shield is reapplied. Moonfall is somewhat subtle with its fire lines but the Lunari icon left on the ground again takes advantage of Diana’s identity. Last but not least, Lunar Rush transforms Diana into a ball of fire when she dashes to her target. The flames when reaching the enemy are nice but the fireball, despite having a pleasing appearance, seems too small. The result is an ultimate that feels weak due to its frail visuals. These last two abilities sound well with a distorted effect that makes them similar and a bit hellish as they should. The recall maintains the moderation present on the whole of the skin. It’s a fitting action but particularly tame for an infernal being.
All things considered, Infernal Diana is a wonderful skin that defines a unique identity for the Scorn of the Moon. Surprisingly, the skin never feels as hellish as it name intends though it does accomplish an attractive fire-mage feel yet a too temperate one; even for a fire theme. Everything is too measured and contained to feel like flames can explode at any moment with overwhelming might or, that there’s a hidden, unspeakable power about to consume everything in sight at any moment. Such composure and aplomb make Infernal Diana a special skin even though it’s not exactly what one would expect out of it.
|Concept:||Diana playing the role of a dark spirit in the Ionian Festival of Fire play; which resembles a Japanese Noh theatre play.|
|Model:||New model for Diana and her crescent blade.|
|Particles:||New red mist particles for her abilities, auto-attack, death and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities, auto-attack, death and recall.|
|Splash Art:||An extensive fog, mystical and sombre, covers the surroundings with only some carved ground and dim lights insinuating themselves from beyond. That’s all the setting we get and as far as context is concerned we get nothing.
Diana is the whole responsible of saving the piece and she does so with flying colours. What the background lack is certainly present in her portrayal. Evocative and mysterious she appears credible yet also finely tinted by a thin undercurrent of supernatural power. The scrolls burnt with a magical fire add to the subtle dose of mysticism. Just as the elegant symbol glowing on her forehead and the mask verify.
Her clothing, though conventional in comparison, impresses with the exquisite attention to detail given to each surface. At times it can look sketchy, like the rope around the waist and at others the shading seems too soft; like the robe. The bead necklace can seem flat despite the highlights on the surfaces. The metal looks polished and ornamented with delicate carvings which tend to within the mist too much. Her skin looks delicate and believable as well as her fine features thanks to some impressive lighting. The tattoos glint like metal revealing that there’s more to them than just ink. The fur on the left shoulder appears like a draft but the quality increases as we move through the arm. The gloves appear finely crafted and the fingers strangely translucent in their unique hue. Her hair is a wonderful display of skill that crowns Diana under the pale moonlight.
In spite of some inconsistencies in the depiction there’s no doubt that this is an excellent and alluring portrayal of Diana. There’s only her to make the splash art interesting and she does so with class. It’s a pity though that the background is unable to support her better. While there’s no doubt that she’s the star of the piece little and that nothing could compete with such a depiction the background takes more than one step back. For as good as the portrayal is, the splash art on its whole seems devoid of meaning and, ultimately, somewhat empty.
|Conclusion:||Although Blood Moon Diana isn’t explicitly bloody as one could expect it conveys its theme in as elegant a way as her portrayal in the splash art is presented. The clothes are a traditional equivalent of a Japanese kimono in Ionian style. It’s a clear representation of both cultures, so to speak, but there’s nothing novel about them. Fur and hair look like cotton but the clothes are visually appealing. The mask is a believable echo of an oni with the usual design but evocative enough. The crescent blade receives a dark grip flanked by golden guards and crimson blades. The specific red hue resembles a gem which makes for an interesting choice of ruby blades.
In terms of particles the skin reveals its subtle and suitable elegance. Auto-attacks and abilities employ red mists for their bursts and trails while the shield becomes a pale, translucent blood-mark. Lunar Rush stands apart by concentrating Diana in a large oni mask powered by the red mists so present in her activities. While the overall visual effect isn’t impressive it effectively conveys the tainted magic that powers the Blood Moon avatars.
Sounds adopt haunting, low pitched bursts that make them stand out collectively but not individually. While the style of auto-attacks and abilities is suitably sombre and supernatural they sometimes sound too similar to each other. Abilities usually rely on a mute gasps and muffled explosions which share a mysterious tone despite lacking variety. The recall is a fine tribute to Kabuki theatre with an evident supernatural vein.
On the whole, Blood Moon Diana is an attractive skin with a good concept realised in an elegant even if unimpressive way. Most of what’s present seems familiar but the subtle class with which the concept is conveyed presents it characteristics in an appealing way. For fans of the Scorn of the Moon, Blood Moon Diana is the supernatural counterpart that she deserved.
|Concept:||Diana as an avatar of the depths.|
|Model:||New model for Diana and her crescent blade. New glow for her amulet and sword gem plus new water underneath her.|
|Particles:||New particles for her abilities, auto-attack, death and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities, auto-attack and recall plus processed voice-over.|
|Splash Art:||In spite of the thick mist it’s possible to get an idea of a large ship, a galleon maybe, and a pale Moon: both witnesses to an event which raises questions. Are the waters allied in the pursuit of justice or is this a simple bounty being collected? The unsavoury character, victim of the hunt, may have gotten what he deserved but it surely was a terrible fate. The background does give a feeling of despair with its dark tones but the fog isn’t oppressive enough to be a significant element instead of a tool to serve the focus.
Diana holds her prey by the collar with water up to her knees and a whirlpool at the tip of her crescent blade. Moving from one side to the other reveals the uneven use of the fog: most of her body is sharply depicted with the reflection of the moonlight on the water covering her trousers and reflecting on metal. Even the amulet around her neck contributes to the spectacle of light. However, her right arm, as well as her long mane of hair, sinks into the fog only for the blade to resurface with clearer colours; though not as sharp as Diana’s main body. We also see colours that end up too similar to each other so that even bronze or gold look bluish; the rope decorations of her clothes look like sketchy, twisted rubber. The result is a depiction that can’t hide its uneven qualities. Add to this that water and its relationship with Diana is brushed to a side and the dark waters theme isn’t fully connected.
What appears to be a portrayal of gloom that ought to centre on displaying Diana’s water power becomes only a sample partially taken advantage of. The splash art captures part of the dark feel that a supernatural legend of the seas turned truth should have. This is despite the relegated context and a setup that doesn’t put forth the skin’s concept effectively. It does show enough to give a taste of what could be, though. What is, is good enough, but it isn’t sufficient given the great potential palpable.
|Conclusion:||Although it may not look like it at a first glance, Dark Waters Diana does have a water theme. It’s one that the model gives little indication of; except from the subtle waves under her feet. The clothes are quite attractive and, even though stylised, they fit Diana’s practical personality. They do look more like a fictional Renaissance adventurer than a pirate or similar. Regardless, they are stylish, elegant and appealing so the only thing missing is a clearer reference to her water powers. In that regard, neither glowing amulet nor sword help. The new crescent blade aims to look like an ornamented rapier, which reinforces the adventurer angle, but doesn’t show a degree of watery influence in the blade proper.
Particles can look like re-colours at times. Only when waves are visible do they differentiate enough from the classic design and still it’s a single element that can feel re-textured over the familiar look. The fact that the waves are a translating texture instead of having an animation makes the abilities look simplistic. The blue colour adds to the skin’s personality but the dark tones reminds of the feel characteristic of Dark Valkyrie Diana. While they don’t look bad they seem disappointing and cheaply made; lacking the elaborate technical punch that is expected nowadays. Perhaps the biggest letdown is Lunar Rush. The ultimate barely looks different with only a blue, translucent silhouette of Diana to stand out, one which hardly screams dark or waters.
Sounds aren’t bad but they are certainly direct and to the point: water splashes for all abilities. There are splashes of different kinds, deeper the larger the effect, which gives a different touch to each ability. Still, it’s an aural landscape that ends up monotonous and devoid of any dark feel. Easily could this sound be employed for a potential Pool Party Diana or any other water-based skin. The specific dark waters theme isn’t perceived, only the water part.
The new animation is the recall which employs a lot of show for what ends up being a sensible even if unsurprising whirlpool teleport. It can’t be said that it’s a bad idea but there’s too much focus on the flashy moves and not enough on the dark waters that are supposed to be the central theme.
In the end, Dark Waters Diana seems to be a skin that forgets what its main ingredient is. There’s a nice model with attractive clothes but no water references. There’re water particles and sounds but nothing supernatural or, even less, sinister about it. In other words, this is a skin that has appealing qualities but doesn’t focus on its theme and so ends up offering a few disconnected, albeit fine, elements. If that is enough, then it surely is good enough.
Seeing how Diana’s skins prefer to oppose her classic theme of a practically armoured warrior-avatar there are evident problems in recommending them. Taking that into account Dark Valkyrie Diana is the best option as darkness and moonlight go together. Diana as a character is bathed on a dim light and Dark Valkyrie makes her look more eloquent about it. Everything is recognisable under a darker shade but the change is attractive.
A more expensive but still recommended skin is Infernal Diana. The name is misleading as there’s nothing hellish about it. Actually, it’s a fire interpretation of her power that displays composure and acts with aplomb. The result is nothing short of attractive with golden visuals and measured flames. It lacks the raw power of fire but has the intense focus of a controlled flame and that makes it a unique skin among the many fire alternatives in existence.
Also worth recommending despite the price is Blood Moon Diana. It’s not a skin to impress with florid spectacles of magic. However, the theme is communicated in an effective and elegant way. Elements tend to feel familiar but the treatment exhibits a care that transcends it limitations. Because of its appealing concept and fine execution, this is the supernatural skin that the Scorn of the Moon has been waiting for.
The alternative is Lunar Goddess Diana, a personification of Chang’e that isn’t as ethereal or Chinese as it should probably be. Even on its own it’s a skin that lacks a clear direction. Lunar Goddess has an interesting concept but the execution doesn’t properly materialize it.
Another option could be Dark Waters Diana, provided that you don’t actually expect much of what the skin’s name mentions. There’re classy clothes and water particles as well as sounds but hardly anything supernatural or sinister; water is also finely compartmentalised with little link to the model. This makes the skin unfocused but it’s appealing in its own way.
At any rate, Diana fans won’t find the elements that make her attractive in neither Dark Valkyrie nor Lunar Goddess Diana. Conversely, those that prefer the skins’ look probably find Diana’s classic style lacklustre. As a fantasy warrior the skins are good enough but they seem ill suited to fill the interest of Diana’s fans. To sum up, her skins are good but the implementation of the concepts clashes with Diana’s classic counterpart; only if you accept that they might be worth purchasing.