The Void is never far. Many consider it a mere legend but its nightmares slowly yet consistently tread the barrier that separates our realms and become realities. Do you feel the ground trembling? It could be a burrower. It wouldn’t take long for the horrors of the Void to reach underground too. If you are interested in this creature then we can tell you a few things about it.
|Concept:||Rek’Sai as an armoured extra-planar being.|
|Model:||New model, reflections and glows for Rek’Sai. New model for her tunnel entrances.|
|Particles:||New particles for her abilities, auto-attack, taunt, recall and gaining 100 fury.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities, auto-attack and gaining 100 fury plus processed voice-over.|
|Splash Art:||Red energy permeates everything while the unstable ground crumbles at the passage of the Eternum. If that description sounds limited it’s because not much else can be distinguished. The background serves as little more than a frame for Rek’Sai. At least, she is well depicted but there are some caveats. Only her head, right arm and body are brightly shaded, the rest looks diffuse. Besides, her lower body, coming from behind the ground, isn’t completely visible; though it’s understandable. In the end, the piece has a composition that catches the eye. Unfortunately, it doesn’t add anything else so that it can be more than a basic portrayal.|
|Conclusion:||Thanks to an effective array of particles and sounds, on top of a fine model, Eternum Rek’Sai is a convincing alien creature. The design is interesting though it adheres too closely to the classic blueprint. Regardless, it conveys the theme due to the effective use of reflection and glow.
The ability and auto-attack sounds aren’t striking but give a new feel to Rek’Sai’s usual activities. However, the particles manage to stand out mostly because of the new colours but also due to their electric texture. Animations remain largely the same: the recall is only modified in its final part and it can be considered merely shortened. The processed voice-over leaves a similar feeling. As Rek’Sai only grunts and growls but never speaks there’s only a different echo to her guttural noises.
All things considered, Eternum Rek’Sai is a satisfying skin that paints the Void Burrower with a layer of sci-fi. It can feel superficial as the base is clearly and firmly exploited. Nevertheless, the result is good and, despite the high price, manages to be attractive.
|Concept:||Rek’Sai as a shark-like creature ironically wearing a life jacket, diving mask and snorkels.|
|Model:||New model for Rek’Sai and her tunnel entrances. New water scooter for Void Rush plus frog and leaf for her recall.|
|Particles:||New particles for her abilities, auto-attack, joke, recall and gaining 100 fury.|
|Animations:||New high speed run and recall animations.|
|Sounds:||New sounds for her abilities, auto-attack, gaining 100 fury and recall plus new tune for Tremor Sense.|
|Splash Art:||A clear sky, fresh water and some palm trees make up the setting for this piece. There seems to be a strange fog as the trees don’t seem to be so far away. Regardless, there’s some context to the action. The champions all share the spotlight and, fortunately, they all have a place; even Pix. It could be said that some seem more important than others but the feeling of fun is easy to perceive. What isn’t so clear is how the personality of each champion is reflected in their actions. In fact, the actions performed seem to be rather pedestrian and lack the unique colour that is natural to each of them. Specifically, Zac is just standing, Lulu and Mundo merely float away and Rek’Sai and Draven perform a stunt. Therefore, none of them do something that is unequivocally identified as part of their personality.
This all doesn’t mean that the piece is bad: the idea is clearly exposed and as far as a pool or beach party is concerned the message is conveyed. It’s just a pity that Zac can’t be more elastic, Draven more egocentric, Rek’Sai more alien, Lulu more mischievous and Mundo more nutty. In the end, it’s a splash art that manages a balance between the champions and places them in context but without showing enough of what makes each of them unique.
|Conclusion:||Mixing a preposterous implementation with a promising water theme Pool Party Rek’Sai can disappoint with a combination that is neither funny nor horrific. On the one hand, the water theme is a great choice for Rek’Sai due to her tendency to stalk enemies leaving only a visible fin. Transforming her into a monstrous shark is a great choice that transports the horror of the Void to deep waters. The problem comes when we find a lifejacket, swim rings on the arms, a diving mask and two snorkels on the face; as if one element wasn’t preposterous enough. Such attempt at humour degrades the impact of the shark-monster and so Rek’Sai ends up looking ridiculous but not in a really comical way; the floating lower body certainly doesn’t help either.
The particles and sounds also suffer from a similar dichotomy: the splash, wave and bubble particles are cartoony yet appealing and deliver the water theme rather well. The water sounds make them believable and so, as far as splashes are concerned, the abilities and auto-attacks have a distinct and satisfying style. The problem comes when the water rings for her tunnels join the water scooter used during her high speed run; formerly part of Void Rush. They are very visually eloquent but also help nullify any horror that Rek’Sai could instil. That wouldn’t be a problem if Pool Party Rek’Sai were actually funny but aside from the absurd run and Tremor Sense the skin isn’t really comical. Speaking of which, the new Jaws-like tune used for Tremor Sense, when burrowed, is simply delightful; even if the visuals are nothing extraordinary it’s a great experience. The multiple splashes are also attractive though a bit repetitive but the recall doesn’t feel as pleasing despite being a suitable addition.
In the end, Pool Party Rek’Sai is a skin trapped between a serious horror shark-monster and a ludicrous attempt at humour that seldom succeeds. The skin does have the technical merits to be rather impressive but the conflict between its horror and comic natures never lets any shine and ends up compromising both. As such, Pool Party Rek’Sai is a skin where the implementation fails at making the most of its theme even if it manages to deliver some of its humour in select parts. Still, the worst may be that it could preclude a serious underwater skin for Rek’Sai which, as Pool Party veiledly shows, could be quite an interesting horror to immerse in.
As far as release skins go 1350 RP is a high price. Fortunately, Eternum Rek’Sai is well done and so the appeal of its concept comes through. In essence, it’s the same Void Burrower with new paintwork. There’s a futuristic feel and an appealing metallic aesthetic with red energy incorporated but the base is still recognizable. Yet, it’s a nice style that manages to justify the expense for the most part.
The alternative is the comically inclined Pool Party Rek’Sai. The funny side isn’t really effective so aside from a few exceptions the skin mostly seems preposterous. However, it has some moments that save it from disgrace and the shark-monster buried underneath the failed humour is interesting. If you are looking for a funny skin for Rek’Sai this could give some laughs but as a water theme something more serious would be preferred.