Ziggs, the Hexplosives Expert is a bomber from every angle: powder, water or snow, even pixels; if it explodes then Ziggs uses it. Being Dean of Demolitions and having his whole life revolving around detonations definitely shows how dedicated, fascinated and obsessed the yordle is. His skins even reinforce his passion showing how versatile a bombardier can be. If choosing outfits lights your fuse or you just want to have a blast then hurl yourself at this skins’ review.
|Concept:||Ziggs as a manic scientist.|
|Model:||Major model changes for Ziggs and new model for his bombs.|
|Particles:||Green flames for Bouncing Bomb and grey smoke for his auto-attack.|
|Animations:||No new animations.|
|Sounds:||New breaking glass sounds for his abilities.|
|Splash Art:||The setting is quite elaborate: a laboratory full of tools, beakers, flasks and cylinders; filled with who knows what. The few colours used make the background look murky but it’s acceptable nonetheless. Ziggs stands on one side of the picture with his thinking cap on as well as a remote control and a flask. The shading seems rather rough but manages to display the weird design of his the glasses and cap; though it also shows his deformed nose and waxy fur. Overall, the issues of the piece aren’t a deal breaker but they do affect its quality. Consequently, it’s an interesting portrayal that suffers from some problems.|
|Conclusion:||Mad Scientist Ziggs has a good concept but a peculiar implementation. The round-bottom flasks as bombs are nice and the uniform is acceptable though not explicitly evocative of a laboratory coat. Nonetheless, it’s the peculiar goggles and bizarre helmet that stand out the most on Ziggs. If you don’t mind them then it’s a nice scientist skin but if you find them convoluted then you may not enjoy the skin as much. All things considered, it’s a strange but interesting skin for Ziggs.|
|Concept:||Ziggs as a highly condecorated grenadier.|
|Model:||Major model changes for Ziggs and new textures for his bombs.|
|Particles:||No new particles.|
|Animations:||No new animations.|
|Sounds:||No new sounds.|
|Splash Art:||The background suggest, more than show, a battlefield: some soldier silhouettes on the left, an explosion and barbed wire all around. Most of the setting is just smoke or, better said, just some dark hues to fill the space. Ziggs is outlined well but the shading looks a bit dull; especially the sparks and reflections. Nevertheless, the portrayal works even though it hardly impresses.|
|Conclusion:||Major Ziggs offers an appealing militaristic style that shares a few traits with Classic Ziggs. In particular, the bombs are simply re-coloured so they are essentially identical. Still, the uniform is nice looking, the goggles passable and the helmet too tall; yet not a big issue. If you wanted a more serious, earring-less, look for Ziggs then this is probably as close as the yordle desires to go. In conclusion, it’s an acceptable skin that may cater to army fans but that fails at impressing.|
|Concept:||Ziggs as an humorous water bomber.|
|Model:||Major model changes for Ziggs and new model for his bombs plus new glow for his bombs.|
|Particles:||New water particles for his abilities, auto-attack, death, taunt and joke.|
|Animations:||New animation when knocked away by Satchel Charge.|
|Sounds:||New water sounds for his abilities, auto-attack, death, taunt, joke and standing idle.|
|Splash Art:||This piece is fascinating due to the multiple cameos which actually become it’s saving grace and most prominent feature. The background is good but mostly sky due to the chosen perspective. Furthermore, the champions’ depictions look quite sketchy and plain; even those that are closest. Ziggs shows a stark difference in quality as he has a clear outline and bright colours. Unfortunately, while the stance is quite fitting it also covers a good part of his body. On the whole, it’s a splash art with an attractive composition but an execution that lets down a bit.|
|Conclusion:||In spite of being a joke skin, Pool Party Ziggs is remarkable not only for the extent and consistency of features but also for the suitability and clever adaptation. Water bombs with an abundance of splashes make for a novel feel for the yordle bomber. The model is uninspired but appropriate: Ziggs is dressed with a complete array of floating aids plus some scuba and swimming gear. The bombs are simple but fitting as the outfit yet, just like the goggles, they seem rather plain. Fortunately, the water particles add a nice layer of visual effects that allow the skin to distinguish itself. In the end, it’s a nice and fun skin that stays fresh thanks to a concept close to Ziggs persona. Nonetheless, it seems to try too hard to be funny and still not feel really comical.|
|Concept:||Ziggs ready for a snow war.|
|Model:||New model for Ziggs and his bombs.|
|Particles:||New snow particles for his abilities, auto-attack, death, taunt and joke.|
|Animations:||New animation for recall and when knocked away by Satchel Charge.|
|Sounds:||New snow sounds for his abilities, auto-attack, recall, death, joke, taunt and standing idle.|
|Splash Art:||The idea of this piece seems to be Ziggs jumping in front of the moon to throw his Mega Inferno Bomb. Unfortunately, that means that the background is a simple and diffuse sky with a few trees nearby. At least, Ziggs portrayal is quite good: the body is fully visible so as to appreciate the great use of colours, lights and attention to detail. Not only is the depiction clear and well defined but it also goes to the point of displaying wrinkles and seams on the clothes. Still, the fur looks unconvincing, too flat and diffuse; maybe even fuzzy. In the end, it’s a piece that serves as a great portrayal but not the best splash art.|
|Conclusion:||Snow Day Ziggs is a skin that chooses the perfect concept for the yordle bomber and executes it near flawlessly. The clothes are nothing new but reasonable designed. However, the snow bombs are simply great: they have faces, carrot noses or other elements to clearly resemble snow-man heads. Moreover, the snow particles and sounds greatly help round the theme; despite leftover sounds like a lit fuse, metal clashing or explosions being present. Even the recall has Ziggs making a snow-man with his bombs so that the concept is implemented with a pleasing cohesiveness. On the whole, Snow Day Ziggs could’ve been better but the concept is so well chosen and delivered that it overcomes any minor deficiencies it may have.|
|Concept:||Ziggs as an arcane wizard.|
|Model:||New model for Ziggs and his bombs plus new glow for his bombs.|
|Particles:||New particles for his abilities, auto-attack, recall, death, taunt and joke.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack, recall, death, taunt, joke and standing idle.|
|Splash Art:||The lair of a wizard is usually a mysterious place and, despite it being too diffuse, one can get a general idea of where they prefer to spend their time. The lack of detail is a missed opportunity to reveal mysterious tomes and a rich bookcase surrounded by atypical architecture. The desk where Ziggs furiously works is lit by candles that have little concern for the books they lay on. The pages where he writes appear charred and even burning which, though impactful, is an exaggeration.
Looking from left to right we can notice how Ziggs clarity diminishes. Leaving the mystery of his lower body behind, Ziggs’ head is sharp and detailed. Surfaces reflect light and the textures are clear. It’s strange to notice that his otherwise perfect smile exhibits some uneven dental pieces but the tooth that goes from top to bottom is just bizarre. His clothes are uneven as well just like his fur: the metal straps on his chest look good but the cloth is sketchy while the fur on his finger is much waxier than in his face; though there’s a bit of that. Past a scroll and a sand clock Ziggs holds a burning bomb that blurs everything around it. The effect is actually good as it demonstrates its magical power. Even if more clarity is missed the disturbance is justified and adds to the piece.
In the end, this is a rather interesting and attractive splash art with flaws that affect the communication of its message. Nevertheless, it’s not far from being one of League of Legends best.
|Conclusion:||A look at Master Arcanist Ziggs gives the idea that he makes a rather dangerous and volatile sorcerer. The usual tools of the trade are present: a fancy, pointy hat; bombs glowing with power and a mysterious tome that doesn’t seem as well strapped as it should be. His clothes are nothing out of the ordinary, disappointing actually, and the cowl under the hat seems whimsical; or perhaps reasonable for Ziggs’ mind. Still, there are good touches like the wound on the right ear, even if the earring would be on the left ear, and the styled goggles that should look more like glasses and less like a mask.
That star of the skin is the glowing bombs and their new magical sounds. They have a mysterious, attractive feel that communicates the magical angle quite well. The abilities make a lot out of it, from offering satisfying explosions to relying on an explosive mixture of items for Satchel Charge or a tome of uncontainable power for Mega Inferno Bomb. Both particles and sounds are very well done and the consistency of the skin is exemplary: the bombs always look and sound as they should and the magic always appears mystical yet powerful.
The new recall attempts to capture the present mystic air but ends up lacking direction. It seems like an afterthought that doesn’t reinforce enough the lunatic wizard image one gets out of the skin.
In general, this is a well done skin that explains its high price quite well. With a bit more work it could’ve reached excellence but, as it is, it’s a great option for fans of magical explosions. For fans of Ziggs, Master Arcanist is an alternative with a lot to like.
|Concept:||Ziggs as an 8-bit bomber boss.|
|Model:||New model for Ziggs and his bombs plus new pixelated sparks for his bombs.|
|Particles:||New particles for his abilities, auto-attack, taunt, joke, death and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack, taunt, joke, death and recall plus processed voice-over.|
|Splash Art:||An arcade in turmoil as the wave of pixels, of unknown origin and undefined shape, give way to the massive figure of a level boss in the real world. On the higher level someone runs before some cabinets and that’s as much as the intense fog allows one to see. Below, amidst the diffuse cabinets of familiar arcade figures a boy falls on the right while a recognisable character takes cover on the left. The boss isn’t alone, charges advance with him to ensure that more destruction is brought about. While the idea of a level boss materialising in the arcade would’ve fit any champion with the required pixellated design it’s not bad. It’s also not particularly tailored to this specific version of Ziggs so it seems a generic choice. In fact, other champions with more overt conquest inclinations would’ve been a better choice; like a certain someone’s invasion hinted at the bottom.
Ziggs appears with a rather complete and appealing depiction. For the most part, his whole body is visible and, even if the arms and legs are a tad diffuse, all of his body is well delineated and shaded. Attention is captured by the screen-face with its lit up features. This is a fantastic choice that isn’t fully appreciable in the three-dimensional version despite being a very attractive characteristic. There’s also the faint pixellization of the bombs, which is also invisible in three dimensions as well as the various folds and wrinkles of his clothes; which look simplistic and flat when we add a dimension. Not all is great as the sketchy crown shows and other golden parts. Also the ears appear not to share the same style as the rest of the head and body; as if each were drawn by other people. The slight voxellized body of Ziggs is also a great touch that is all for show as it’s not even suggested in-game. Truth be told, there’s a lot of stylisation that surely makes the portrayal more appealing but that has no counterpart in the actual skin which can be considered misleading.
In general, this is a good splash art with an impactful entrance of Ziggs which doesn’t really resist a minimal examination of his intentions. The arcade setting has many references but meaning eludes the context. Ziggs appears full of detail and style but to the point that the three-dimensional counterpart seems like a simple shadow of the bi-dimensional self. Still, it does make for a really fine presentation card.
|Conclusion:||In spite of the classic, familiar, appealing and natural Bomberman reference Battle Boss Ziggs doesn’t seem to make the most of said concept. The model is rather simplistic with whole empty areas that leave a sparse design with little to tell. There’s the feel of a suit or perhaps a robot given his face. The lit up eyes, nose and mouth are what really stands out from the whole design. The floating crown doesn’t seem to have much meaning and then there’re only the bombs to speak of. Their mischievous smirk, in all three of them, is a fitting addition that demonstrates their intentions well enough. Sadly, they are secondary characters even if they are interesting.
Particles tend to be simple and sometimes a bit too much. The square sparks that come out of bombs in hand can feel crude. Something similar can be said about the trail that auto-attacks, with and without Short Fuse, leave behind. The trail and bomb used for the auto-attacks is quite appealing and the explosions as well; though the Short Fuse improved version seems weaker. As could be expected, Bouncing Bomb looks similar to auto-attacks. The real difference is the more elaborate trail and the pixellated particles for bounces and explosions. While the grid is a good touch and the feel is correct explosions do look a bit weak. Satchel Charge throws a simply designed but nicely coloured charge with a faint grid around; the pixels floating from the edge are a good touch. The explosion is colourful and more attractive than Bouncing Bomb’s yet still lacks punch. It should come as no surprise that Hexplosive Minefield’s little mines aren’t known for their potency as the small explosions do demonstrate; though their design is eye-catching. What is quite appealing is how the mines peek out of the ground as if hidden under their caps. It’s a fantastic touch that makes the ability stand out and makes one wonder why more of this kind of changes weren’t added to other abilities, the rest of the skin and even similar skins. A good recipient for that extra love would’ve been the ultimate which looks generic. Besides the expected pixellated look Mega Inferno Bomb isn’t as high a point in the skill set as it should be. The face on the ground is a fitting but shy touch; despite the slight texture animation. The bomb flies with small and few sparks behind and lands in a rather appealing but not impactful explosion. The charred grid left behind simply seems lacking.
This lack of impact in the abilities isn’t only visual but also aural: auto-attacks, whether with Short Fuse or not, have too brief and weak a sound. This continues on. Bouncing Bomb seems playful and suitable but not powerful; still the bounces fit the mischievous bombs quite well even if the explosion seems hollow. Satchel Charge has a nice countdown sound but the explosion seems like shards of plastic have been broken. Hexplosive Minefield has an aptly playful tune for when it’s laid out. At the risk of being repetitive, the explosion sounds weak like a puff of smoke. Mega Inferno Bomb starts with a suitable whistle for when it’s in the air, much like in Classic, with a little extra noise that aims to be the laugh of the face on the ground. The eventual explosion has more in common with a deflating balloon than anything related to a detonation.
The recall is a nice Bomberman reference that might be one of the most eloquent explosions the skin is able to show. Taunt and joke also have new particles and sounds for their 8-bit forms and, again, have more punch than one would expect. They make for a nice consistency pass that raises doubts about why abilities aren’t as effective.
All added together, Battle Boss Ziggs has everything to be a great Bomberman homage but falls flat. The model may aim to keep the simplicity of Bomberman but ends up not able to say enough; though when it says something, the face, it’s rather good. The particles and sounds succeed in communicating the attractive mischief proposed by the bombs. However, when it comes to raw power explosions feel flat and weak which is a real problem in a champion based around bombs. Without much else to add to the equation the skin has its moments but doesn’t capitalise on the great opportunity brought by the concept. This makes Battle Boss Ziggs a good skin oozing unexploited potential.
|Concept:||Ziggs as a space-faring, mining engineer.|
|Model:||New model for Ziggs and new glowing bombs.|
|Particles:||New particles for his abilities, auto-attack, joke, taunt, death and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack and recall.|
|Splash Art:||The place is some alien world with strange flora and fauna. Of course, we couldn’t miss a large explosion with Ziggs around. The problem is that everything, from sky to ground is so diffuse that the setting appears bare and simplistic despite having a good potential for an exotic locale.
Ziggs doesn’t fare much better. The perspective does him no favours to make the look clearer. This is particularly important as, in-game, a top view is used instead. In spite of this, one can see part of his alien, tentacled hair and visor but such interesting elements seem relegated in favour of a sole and a simple, metal suit. The bomb on top, is also partially visible which, Ziggs being an expert at demolitions, makes no sense. At least, we can see clearly his mouth and teeth though they aren’t as relevant in-game as the splash art prominently implies
All added together, this is a splash art that doesn’t focus on the real, important elements of the champion. It chooses a perspective that relegates them and so the balance of style versus usefulness is lost as neither is actually effective. At some basic level, the piece works, but the viewer shouldn’t have to make an effort to notice the look of a champion.
|Conclusion:||Even in space bombs are useful. Odyssey Ziggs doesn’t change that but the adaptation ends up only changing the look of the bombs and hardly the feel of the explosions. The model keeps his wide grin intact and replaces other elements while keeping the classic design. Instead of goggles, for instance, we get a visor. However, the visor looks all metallic and so different from the digital look the splash art, barely, implies. The suit is simple and only the advanced bomb on his back stands out. The bombs on his hands also catch the eye but for all their glowing power they are quite classical in behaviour.
The particles show as much. The cartoony explosions caused by the bombs are all rather similar but their aesthetic is appealing even if they don’t feel impactful. Hexplosive Minefield is quite attractive because Ziggs throws a device which spreads the mines on the ground, a great touch. Mega Inferno Bomb, for an ultimate, seems weaker than other explosions due to its distinct electromagnetic nature; still it’s a big blast.
Sounds are, by and large, all about hi-tech energy explosions which keep the aural side consistent but homogeneous; it doesn’t help that they don’t feel powerful also. The one exception is Mega Inferno Bomb with its weaker, electric sounds. Bouncing Bomb’s rebounds, Satchel Charge counting beeps and Hexplosive Minefield spread of mines are quite pleasing despite being parts of abilities.
The new recall seems to be a cartoony joke that doesn’t have much in common with the skin’s identity. It manages for a less than ideal form of transport but there isn’t a development of the theme.
All added together, Odyssey Ziggs has everything to be a remarkable and memorable skin. While it manages to be appealing it also doesn’t capitalise on its best assets. Explosions tend to lack the power expected and the skin adopts a cartoony feel to the detriment of making the technology shine with its own futuristic charm; the alien identity seems forgotten. The result isn’t bad but the approach may not be ideal.
Ziggs’s skins are based on his demolisher nature and so take many aspects from the multiple uses of bombs. The recommended purchase, despite the high price, is Master Arcanist Ziggs. The model is adequate but the bombs steal the show. Additionally, both particles and sounds make a great job at defining the identity of the skin. For a fan of explosions with a touch of mysticism this is a great choice.
An alternative with less bang but a distinct identity is Pool Party Ziggs. It never feels as funny as it seems and water as a weapon noticeably lacks impact. Regardless, it manages to present a different style that has its appeal. In spite of being somewhat exaggerated it has a nice water theme.
One skin that shouldn’t be ignored is Snow Day Ziggs: it has as many features as more expensive alternatives at a lower price but it’s a legacy skin. Nevertheless, it has a pleasing snow theme that, even if still not actually lethal, seems able to cause some harm with its convincing particles and sounds.
In spite of the appeal of the Bomberman tribute Battle Boss Ziggs fails to make the most out of its concept. There’s attractive bomb mischief to be had but when it comes to the conclusion of every explosive we find that the ensuing detonations feel weak. Although there are things to like there’s also a lot of unexploited potential in the skin.
Odyssey Ziggs is a good skin that doesn’t take advantage of its potential. The energy bombs and advanced technology are appealing but the skin squanders the appeal in too cartoony a way. There’s not enough impact in the explosions and the identity of the skin also doesn’t seem to be strong. Still, there’re things to like.
Finally, Ziggs’ release skins are simply not as good as the other options. The prices are certainly lower but the extent of the changes is limited and that affects the implementation of the themes. Specifically, Mad Scientist Ziggs may be too extravagant and Major Ziggs a tad uninspired. They aren’t bad options at all but paying less means getting less in this case.