Vi, the Piltover Enforcer arrived at the League of Legends to apply the law and smash faces; preferably simultaneously. If her punk style isn’t eloquent enough about her personality then her gigantic hextech fists should be. Besides, as her makeup and clothes attest, she’s conscious about her aesthetic and likes to look her best when assaulting and battering evil-doers. Therefore, to prevent the use of any excessive force, we offer a skins’ review to help in choosing a nice outfit.
|Concept:||Vi as a futuristic crime fighter.|
|Model:||New model for Vi and her hextech fists plus new glow for her suit. New textures for her teacup when taunting Caitlyn.|
|Particles:||New particles for Blast Shield, Vault Breaker, Excessive Force plus Assault and Battery.|
|Animations:||New shades toggle for her taunt and new recall.|
|Sounds:||New sounds for Blast Shield, Vault Breaker, Excessive Force, Assault and Battery plus recall.|
|Splash Art:||The background shows the buildings and lights proper of a futuristic city as well as the wreckage that Vi leaves behind. While the buildings are well designed the lights are so intense that they mask most of the details; only on the left can they be better appreciated. Vi is well depicted with impeccable shading and ample detail. The pose shows a bit of her front and back so while a full look isn’t possible it manages a reasonable balance. All things considered, it’s a great portrayal of Vi backed by a great background; though it could be better.|
|Conclusion:||Neon Strike Vi is a skin that delivers an attractive and fitting concept in an effective and pleasing way; with more than a few nods to Franky from One Piece. The model is a outstanding as it marries restraint with appeal. While the tight suit does expose Vi’s lean figure it isn’t revealing. Besides, the emphasis of the skin is on showing a cybernetic take on Vi instead of simply removing clothes. The suit is nicely decorated to avoid a plain look and the boots match the cybernetic fists with a clean and practical design; though the platforms don’t seem that practical. Regardless, it’s a plausible amount of visual flare that follows Vi’s tattoo, hairstyle, fist stickers and overall look; she’s tough but knows how to look good. The particles aren’t particularly striking, just a re-colour, but help match the colour scheme of the suit. Additionally, not all of the sounds are distinctly different but Excessive Force in particular sounds quite nice. One last thing to note is the recall, which is a little gem that adds a lot of personality to the skin and Vi. On the whole, it’s a satisfying skin that manages to adapt Vi’s steampunk style to a cyberpunk future.|
|Concept:||Vi as a sexualized policewoman.|
|Model:||New model for Vi and her hextech fists.|
|Particles:||New particles for Vault Breaker, Denting Blows’ attack speed buff and Excessive Force.|
|Animations:||New recall and Caitlyn taunt animation.|
|Sounds:||New siren sounds for Assault and Battery as well as recall.|
|Splash Art:||To start with, the background has a tendency to be too diffuse and mostly hint at a city of progress. Furthermore, the motorbike covers most of the piece. So, despite its slick design there isn’t much to see. Fortunately, the cameos by Caitlyn and Jinx make it a bit more relevant. Vi’s look, just like her companions is highly stylized but remains appealing; though it presses how believable their poses are. Regardless, the portrayal is effective and eye-catching with some nice use of shading and lighting. All in all, it’s a good splash art with a background that could’ve revealed more about the setting but that, ultimately, adds to the piece.|
|Conclusion:||For all intents and purposes, Officer Vi is a re-model that exposes Vi’s physical beauty but does little else. The clothes are a clear parody of a policewoman and while Vi looks very attractive that’s all they do. The sunglasses seem a tad too big and the hextech gloves barely hint at the style of a police car. In essence, Officer Vi is a nice looking skin but that’s all it is. The idea seems fitting but the execution is so straightforward that it hardly exploits it as much as it could’ve. For fans of Vi or Halloween, it’s a reasonable purchase but if you expect more than looks then this isn’t the skin you are looking for.|
|Concept:||Vi as an elegant and refined lady.|
|Model:||New model for Vi and her hextech fists. New textures for her teacup when taunting Caitlyn.|
|Particles:||No new particles.|
|Animations:||No new animations.|
|Sounds:||No new sounds.|
|Splash Art:||From the look of things we find ourselves in an empty hotel, though the table in the front changes one’s mind to a casino. The dusky lighting makes the scenery look dull and its emptiness doesn’t help matters. Still, there’s enough happening in front of us: Vi doesn’t seem to be happy. The bright colours used for her depiction fill the piece with life but the unnecessary blurriness that starts on her right arm and extends towards the left compromises the view. Fortunately, the rest of her looks nice enough as she can clearly demonstrate her strong personality; even if only a small part of her elegance is visible. In the end, it’s necessary to mention that this piece is connected to Debonair Ezreal’s. It adds to the composition but it feels disconnected and a bit convoluted of a mechanism. To close, it’s an ambitious splash art that ends up being only a nice portrayal with too much diffusion.|
|Conclusion:||A suit may be formal clothing but it can give a good amount of elegance and style. Debonair Vi relies on that but the result isn’t as good as expected. The suit has a certain futuristic air but the multitude of colours stay in disharmony. Additionally, her shoes seem uncomfortable as their design is coarse. The hairstyle is just alright as it seems more functional that actually stylish. The only thing that stands out is her fists: the art deco aesthetic is attractive and manages to bring some cohesion to the otherwise discordant elements. In conclusion, Debonair Vi is a skin that tries but doesn’t accomplish its intention yet it has its good points. The clothes’ design is a bit all over the place and her fists do what they can to make it better. It’s an option better left for dedicated fans of Vi or collectors.|
|Concept:||Vi as a dangerous demoness.|
|Model:||New model for Vi and her hextech fists. New animated wings and tail for Vault Breaker, Assault and Battery and recall|
|Particles:||New particles for her abilities and auto-attack.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities, auto-attack and recall plus processed voice-over.|
|Splash Art:||It could be a chaotic plane of existence or a cataclysm ravaging the earth but, whatever it is, it surely isn’t alone. The ambiguity of the setting doesn’t help state a clear context. There’re some random rocks, the parched earth crumbling to pieces but that’s it. It’s not clear what is going on only that there’s disaster everywhere the eye can see but where exactly is another guess.
Vi flies towards us amidst the blurry rubble and the comic book style of her depiction makes sense. The perspective doesn’t allow as clear a view of her as one would prefer but her cleavage is plainly visible; obviously. Perhaps the perspective should’ve been different, even the action, as the elaborate and iconic design of her hextech fists is lost as they are never displayed in all their hellish glory. The same happens with her wings and, inexplicably, her left thigh seems uncovered; she needs to search for more resistant trousers.
Ultimately, the piece does what it sets out to do: make a straightforward presentation of Vi. The result is effective but there’s room for improvement for the simple reason that much more of Vi could’ve been shown. As it is, it works but it seems simplistic and inefficient.
|Conclusion:||At a glance Demon Vi may be a bit too deceptively simple. After all, she’s dressed in sexy clothes, much like her Officer uniform: high-heels, bare midriff and all. In spite of the demonic-styled hextech fists Vi’s aspect doesn’t go far from a costume. However, when she gets to work, and it shows that she enjoys it, then Demon Vi clarifies that there’s much more to her than pretty looks.
The new particles, backed by simple yet satisfying crushing sounds, make the infernal visage come to life. While Blast Shield’s plain red circle won’t impress anyone Vault Breaker can certainly kidnap people’s attention. The flapping wings and tail open the stage for the bloody trail that Vi leaves behind. Such trail is echoed by Denting Blows, once the bonus from the three stacks is reached, and the glyphs left by every stack delineate the theme further. The same bloody feel happens when Excessive Force is activated and when nicely applied to an unsuspecting enemy. Assault and Battery also benefits from the introductory services of the wings and tail but its particles aren’t impressive as the previous abilities are; which is unexplainable in an ultimate. They amount to a reddish explosion that, frankly, disappoints after the great spectacle that the other abilities provide. The new recall mixes her infernal nature with her classic non-nonsense attitude which is a good touch.
Overall, Demon Vi is quite a good skin but it feels uneven. The particles are, for the most part, fantastic and the sounds make a good job at supporting them. However, her new model is disappointingly simple, perhaps wings and tail should’ve been permanent instead of intermittent, and Assault and Battery fails to impress as it should when it finally connects. The idea behind the skin is awesome but the execution doesn’t fully grasp it. Therefore, this demoness version is quite a good option for fans of Vi but a sale is advisable.
|Concept:||Vi as an imperial guard.|
|Model:||New model for Vi and her hextech fists. New jade textures for her teacup when taunting Caitlyn.|
|Particles:||New particles for her abilities, auto-attack and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities, auto-attack and recall.|
|Splash Art:||Brief but effective in context there’s some sort of building where Vi makes short work of an unidentified assailant. There’s much that the setting omits and its secondary nature is obvious not only by how little room there is for it but also by the blur that covers it.
Fortunately, that’s only to give further relevance to the large depiction of Vi. Although dim in colour there’s variety in intensity and tone alike. Some areas are more diffuse than others: compare his thigh or left hand to her left boot or right hand. Regardless, the impressive stance manages to convey her strength without preventing a rather complete view of her aspect. There’s no brilliance in her eyes and the swirls of motion and power on her right arm are solid and threadlike. Still, on the whole the portrayal is captivating.
In spite of an uneven depiction of the champion this is a portrayal that catches attention with its earnest display of raw force. The background fills space more than anything else so, a bit more attention to the setting is possible and would help the context. Nonetheless, this is a magnetic splash art despite its issues.
|Conclusion:||The idea of an imperial guard isn’t unfitting for Vi though the choice of weapon, large gauntlets, seems unorthodox; to say the least. With that aside, Warring Kingdoms Vi is an interesting skin that decks the Enforcer in richly ornamented, golden armour. The detailed plates provide ample evidence to her privileged position in the army and also offer a look that can be a tad overloaded at times but that manages to stay interesting. The armour isn’t comprehensive enough to protect her entire body, like her classic persona, but there’s a perceivable lack of exaggeration, though not of decoration, provided we ignore the hextech fists. The gauntlets do ask for an extra dose of suspension of disbelief, though. Fortunately, their evocative design makes up for their impracticality.
Particles tend to be polar opposites in their visual design. While their cartoony swirls are attractive their monochromatic simplicity adds an unnecessary dose of dullness. The auto-attacks are quite nice but Vault Breaker and Excessive Force are more interesting when the fists are being charged with power than when the eventual impact arrives. Denting Blows uses a simple but fitting shield which seems lacking in comparison. The same can be said about Blast Shield: it stands out but looks simple. Finally, Assault and Battery starts somewhat unassuming for an ultimate but the cartoony splash of damage for the knock down surely catches the eye. Even at their best particles feel simple but their designs always makes them pleasing to look at.
Sounds rely on metal scraping for Vault Breaker and powerful gusts of wind for Excessive Force. Both sounds are joined together for Assault and Battery which makes for a nice though timid aural effect, overall. Auto-attacks and Denting Blows don’t sound different enough to be noticeable and are noteworthy for that reason. The recall is a great display of force aided by her gauntlets in the form of a kata which adds a suitable martial angle to her identity.
Adding it all together, Warring Kingdoms Vi is an uneven skin. It has a nice model with some nice particle design and sounds but there’re problems. The particles are simplistic in their cartoony appeal and sounds seem shy supporters. The recall manages to convey all the strength of the skin’s identity, as seen in the splash art, but unlike the actual abilities. This makes for a skin that is attractive but feels underdeveloped.
|Concept:||Vi as a cyborg enforcer.|
|Model:||New model for Vi and her hextech fists plus new animated glow for her back and hextech fists.|
|Particles:||New particles for her abilities, auto-attack and recall. New particles when taunting Caitlyn.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities, auto-attack and recall.|
|Splash Art:||As it shouldn’t be surprising coming from Vi her splash art goes straight to the point: beating up cyberpunks. At least one is visible on the left and parts of a robot or another cyborg appear among the rubble; we know very well who’s responsible for it. The metallic floor, broken on the right to reveal the neon lights and streets below, may indicate an advanced facility atop which Vi took care of things. The floor seems too reflective but without showing anything specific; which is a missed opportunity. Still, this all doesn’t add up to much. It does say cyberpunk world but there’s little specific in the whole of the sketchy and diffuse background. At best, it poses a few hints and questions.
Vi stands tall and collected as only she can. With the light shining on her armour it paints her plates in different colours; to the point that it’s not clear how she actually looks sometimes. Perhaps, except for the arms, it looks as if she’s wearing a powered armour but between the perspective and the undetailed lower body not much is clear. Except for her head and torso her limbs look a tad sketchy. Even the attractive holographic glow of her first seems solid and plastic; especially the right fist. Nevertheless, when the piece wants it can impress as the finely depicted visor and face show. Of course, there’s even a bit of cleavage in display; not to forget.
The result is a splash art that catches the eye with an, initially, impactful portrayal of Vi. There’s context but, actually, thinly presented. It doesn’t take more than a closer look for the piece to start revealing its many sketchy areas and add to the disappointment of a great idea that isn’t fully realised.
|Conclusion:||To an extent, PROJECT: Vi is the natural extension from steampunk to cyberpunk of the Piltover Enforcer. The model verifies it with a cybernetically enhanced body that looks as mechanical as it looks powerful. The torso even references her jacket with a design that can pass as protection but that may very well be mostly style. Regardless of this inclination towards form, colours are rather dull. Vi appears monotonous which wastes the chance to highlight the different plates and articulations that make up her limbs; for instance. The torso is a bit brighter with a nice dose of blue but it’s a brief dose of colour. Her hair is stylish and the visor not only makes her look serious and deadly but also reinforces the cybernetic angle; echoed by the hextech fists’ design. The hextech fists, by and large look to be a mechanical variation of the steampunk originals. The strong and heavy feel remains but they don’t have the lean, advanced hi-tech feel they probably should. Perhaps that would’ve overlapped with Neon Strike Vi but PROJECT has a distinct design that would’ve helped with that.
In terms on particles, there’s no doubt that the new distorted glow and small arcs of energy that cover the hextech fists is the highlight. Being most always present they add an eye-catching and attractive dose of holographic power to her main weapon and cement the cybernetic angle. There’s no doubt that this is an addition that allows PROJECT: Vi to stand out anywhere; any time. Auto-attacks also employ the familiar PROJECT rectangular design for her punches’ trails. The circular blasts on hit also follow the design which gives them a consistent digital style. This is followed by the rest of abilities. Blast Shield also displays geometric shapes inside the shield which make it look more complex and advanced. Charging Vault Breaker shows a satisfying, flowing effect which is followed by an all too brief but attractive trail thanks to the concentric circles and distorted rectangles. Denting Blows stacks look quite attractive thanks to the complex design and animation. The large ‘V’ indicator with a triangle splash is a good reference to her name and rather eye-catching too. Unfortunately, not everything is as eye-catching and satisfying. Excessive Force reuses classic assets and, to make matters worse, the blasts only consists of a few curves made of rectangles. This leaves the attack feeling hollow and weak as well as inconsistent due to the classic remnants. Assault and Battery doesn’t share the same problems yet it can feel a bit underwhelming. Borrowing Vault Breaker’s trail and concentric circles means that the ultimate feels too familiar and not unique. The effect isn’t identical, granted, but it’s rather similar which added to the simple and sparse design of the hits makes the ultimate feeling not as impactful as it should be.
Sounds have two main components. The main one, used in auto-attacks, is the metallic clank of each hextech fist hitting something. Abilities rely on energy sounds with Vault Breaker’s charge being a highlight. The energy can sounds a bit crystal-like which makes attacks seem fragile yet also gives an identity to the aural landscape. It has to be mentioned that Excessive Force disappoints feeling weak and derivative instead of being a powerful explosion of power. The echoes added to Assault and Battery help in that regard and give a booming power to the ultimate; even if the result is still not impactful enough for such ability. The processed voice-over adds the artificial touch to her voice necessary for the cybernetic adaptation.
Her recall states the rivalry nowhere else to be seen with PROJECT: Jhin. It’s a good idea but one that needs to be further supported beyond a single recall. Browsing through different PROJECT targets is quite interesting but to make her unexpected passion for catching her rival relevant more development is necessary. At least, PROJECT: Jhin should also reference the rivalry yet he does not in any way.
In the end, PROJECT: Vi is a skin that easily catches the eye. The model is effective even if unsurprising but the particles steal the show. In particular, her hextech fists with animated distortions and arcs. Being constantly an attractive effect it makes the skin rather pleasing to look at. The abilities and auto-attacks are uneven and the sounds have good intentions but don’t always deliver. Still, the cybernetic feel is certainly present and the skin manages to appeal. There’s no doubt that PROEJCT: Vi ends up too centred on her hextech fists yet it can’t be denied that it has a significant feature to attract.
Some release skins choose to re-imagine a champion under a wholly different light. This is the case with Neon Strike Vi and the result is actually quite good. The cybernetic style retains the core features of Vi while adding a fitting futuristic feel. It can be considered flashier than Classic Vi but it suits the character nonetheless.
A sexy demoness with a love for crushing whatever stays in front of her sounds rather interesting. With that in mind Demon Vi tries to make the most of the idea and succeeds in many aspects but also lets down in other relevant ones. Fans of infernal skins will find much to like but due to its uneven nature it’s better to get Demon Vi on sale.
Officer Vi is an interesting alternative in terms of looks. However if you want more than that you won’t find it in this skins. If you are looking for a skin that re-interprets the champion and adds on top of good looks then Neon Strike Vi won’t disappoint.
Sadly, Debonair Vi isn’t a skin that does much to appeal. The clothing doesn’t convince and the fists, despite their lean design, can’t salvage the whole affair. It’s a skin that has its charm but that isn’t really brimming with elegance.
Warring Kingdoms Vi is an uneven skin with a great model and recall aided by shy particles and sounds. The cartoony design of the particles is appealing but they seem plain in their sole colour. The timid sounds don’t help communicate all the force that the skin implies. Still, it’s a skin with a certain charm despite the feel that extra work is necessary.
PROJECT: Vi is a skin that relies too much on the amazing effect given to her hextech fits. The model just works, particles are uneven and sounds aren’t as effective as they could be. Regardless, the skin always catches the eye and even with its problems manages to be satisfying. It’s certainly a skin with problems but it’s also one that knows how to appeal.