In our previous article What is Effective Health? we proposed an analysis on the effective health that items provide. Such an analysis can only be performed if a champion’s base health, armour and magic resistance are included; because they also contribute to effective health. For this reason Leona has volunteered as a test subject tank to make a thorough comparison between items.
For each of Leona’s levels we’ll calculate the effective health provided by each item and we’ll plot it against the other items taking into consideration Leona’s base statistics. The analysis is divided in two parts: physical and magical. Effective health depends on the value of armour or MR available so the best way of comparing items is to consider what kind of damage they are preventing.
Leona was accepted as test subject because she is a tank and has statistics representative of the type of champion that benefits the most from building effective health. One more reason is that she receives no MR bonus as she levels.
The majority of champions have a flat 30 MR at all levels even though some tanks don’t. This enables the analysis to be applicable for more champions. In the specific case of champions that do receive MR as they level they’ll simply find themselves enjoying a higher magical effective health.
Effective Health Items
Below is a sortable table with all the items that will be analysed. An item that increase effective health has to raise health, armour or MR. Consequently, all items that don’t boost any of those statistics are excluded from the following analysis. The chosen items are, in no particular order:
|Abyssal Scepter||0||0||57||+70 AP, +57 MR, UNIQUE Aura: reduces the MR of nearby enemy champions by 20||2650|
|Aegis of the Legion||270||30||39||+270 Health, +18 Armor, +24 MR, UNIQUE Aura: +12 Armor / +15 MR / +8 AD to nearby allied units||1925|
|Atma’s Impaler||0||45||0||+45 Armor, +18% CS, UNIQUE Passive: 2% of your maximum health is added to your AD||2405|
|Banshee’s Veil||375||0||50||+375 Health, +375 Mana, +50 MR, UNIQUE Passive: blocks one enemy ability every 45 sec.||2715|
|Catalyst the Protector||290||0||0||+290 Health, +325 Mana, UNIQUE Passive: on leveling up, restores 250 Health and 200 Mana over 8 sec.||1325|
|Chain Vest||0||45||0||+45 Armor||700|
|Chalice of Harmony||0||0||30||+30 MR, +7.5 Mp5, UNIQUE Passive: increases your mana regeneration by 1% per 1% mana you are missing||890|
|Cloth Armor||0||18||0||+18 Armor||300|
|Doran’s Blade||100||0||0||+100 Health, +10 AD, +3% LS||475|
|Doran’s Ring||100||0||0||+100 Health, +15 AP, +5 Mp5||475|
|Doran’s Shield||120||10||0||+120 Health, +10 Armor, +8 Hp5||475|
|Elixir of Fortitude||235||0||0||Click to Consume: grants 140-235 Health, based on champion level, and 10 AD for 4 minutes||250|
|Entropy||275||0||0||+275 Health, +70 AD, Passive: 25% chance on hit to reduce your target’s MS by 30% for 2.5 sec., UNIQUE Active: your attacks reduce your target’s MS by 30% and deal 80 True Damage over 2.5 sec. Lasts 5 seconds (60 sec. CD)||3565|
|Force of Nature||0||0||76||+76 MR, +40 Hp5, +8% MS, UNIQUE Passive: restores 0.35% of your champion’s health every second||2610|
|Frozen Heart||0||99||0||+99 Armor, +500 Mana, UNIQUE Passive: 20% CDR and reduces the AS of nearby enemies by 20%||2775|
|Frozen Mallet||700||0||0||+700 Health, +20 AD, UNIQUE Passive: your attacks reduce your target’s MS by 40% for 2.5 seconds (30% for ranged attacks)||3250|
|Giant’s Belt||430||0||0||+430 Health||1110|
|Glacial Shroud||0||45||0||+425 Mana, +45 Armor, UNIQUE Passive: 15% CDR||1525|
|Guardian Angel||0||68||38||+68 Armor, +38 MR, UNIQUE Passive: revives your champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes||2600|
|Haunting Guise||200||0||0||+200 Health, +25 AP, UNIQUE Passive: +20 Magic Penetration||1485|
|Heart of Gold||250||0||0||+250 Health, UNIQUE Passive: 5 Gp10||825|
|Hexdrinker||0||0||35||+35 AD, +35 MR, UNIQUE Passive: If you would take MD that would leave you at less than 30% of your maximum health, you first gain a shield that absorbs 300 MD for 4 seconds (45 sec. CD)||1800|
|Hextech Sweeper||300||0||0||+40 AP, +300 Health, UNIQUE Passive: 10% CDR, UNIQUE Passive: your magic damage grants vision of your target for 4 sec., UNIQUE Active: covers an area with stealth detecting mist, granting vision of units which pass through it for 6 sec. (1 min. CD)||1870|
|Ionic Spark||250||0||0||+45% AS, +250 Health, UNIQUE Passive: every fourth attack unleashes a chain lightning, dealing 100 MD to up to 4 targets||2300|
|Kindlegem||200||0||0||+200 Health, UNIQUE Passive: 10% CDR||850|
|Leviathan||820||0||0||+180 Health, UNIQUE Passive: your champion gains 32 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage||1275|
|Lich Bane||0||0||30||+80 AP, +350 Mana, +30 MR, +7% MS, UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your AP in damage. This effect has a 2 sec. CD||3470|
|Madred’s Bloodrazor||0||25||0||+30 AD, +40% AS, +25 Armor, UNIQUE Passive: on hit, deals MD equal to 4% of the target’s maximum health||3800|
|Madred’s Razor||0||23||0||+15 AD, +23 Armor, UNIQUE Passive: 15% chance on hitting a minion or monster to deal 500 bonus MD||1000|
|Mercury’s Treads||0||0||25||+25 MR, +35 Tenacity, UNIQUE Passive: Enhanced Movement 2||1200|
|Negatron Cloak||0||0||48||+48 MR||740|
|Ninja Tabi||0||25||0||+25 Armor, +12% Dodge Chance, UNIQUE Passive: Enhanced Movement 2||850|
|Null-Magic Mantle||0||0||24||+24 MR||400|
|Odyn’s Veil||350||0||50||+350 Health, +350 Mana, +50 MR, UNIQUE Passive: reduces and stores 10% of the magic damage dealt to your champion, UNIQUE Active: deals 200 + (stored magic) [max: 400] magic damage to nearby enemy units (90 sec. CD)||2715|
|Phage||225||0||0||+225 Health, +18 AD, Passive: 25% chance on hit to reduce your target’s MS by 30% for 2.5 seconds||1315|
|Prospector’s Blade||200||0||0||+20 AD, +5% LS, UNIQUE Passive: increases Health by 200 (Doesn’t stack with other Prospector items)||950|
|Prospector’s Ring||200||0||0||+30 AP, +7 Mp5, UNIQUE Passive: increases Health by 200 (Doesn’t stack with other Prospector items)||950|
|Quicksilver Sash||0||0||56||+56 MR, UNIQUE Active: removes all debuffs from your character (90 sec. CD)||1440|
|Randuin’s Omen||350||75||0||+350 Health, +75 Armor, +25 Hp5, UNIQUE Passive: 5% CDR and 20% chance on being hit to slow the attacker’s MS and AS by 35% for 3 sec., UNIQUE Active: slows MS and AS of surrounding units by 35% for 2 sec. + 0.5 sec. for each 100 Armor and MR (60 sec. CD)||3075|
|Rod of Ages||630||0||0||+450 Health, +525 Mana, +60 AP, Passive: your Champion gains 18 Health, 20 Mana, and 2 AP every 1 min. Bonuses cap at +180 Health, +200 Mana, and +20 AP. UNIQUE Passive: on leveling up, restores 250 Health and 200 Mana over 8 sec.||3035|
|Ruby Crystal||180||0||0||+180 Health||475|
|Rylai’s Crystal Scepter||500||0||0||+500 Health, +80 AP, UNIQUE Passive: dealing spell damage slows the target’s MS by 35% for 1.5 sec. (15% for multi-target and damage-over-time spells)||3105|
|Shurelya’s Reverie||330||0||0||+330 Health, +30 Hp5, +15 Mp5, UNIQUE Passive: 15% CDR, UNIQUE Active: nearby champions gain 40% MS for 3 sec. (60 sec. CD)||2200|
|Soul Shroud||520||0||0||+520 Health, UNIQUE Aura: gives nearby champions 12 Mp5 and 10% CDR||2285|
|Spirit Visage||250||0||30||+250 Health, +30 MR, UNIQUE Passive: 10% CDR and increases your healing and regeneration effects by 15%||1550|
|Sunfire Cape||450||45||0||+450 Health, +45 Armor, UNIQUE Passive: deals 35 MD per second to nearby enemies||2610|
|Thornmail||0||100||0||+100 Armor UNIQUE Passive: on being hit by standard attacks, returns 30% of damage taken as magic damage||2000|
|Trinity Force||250||0||0||+30 AD, +30 AP, +30% AS, +15% CS, +12% MS, +250 Health, +250 Mana, UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, your next attack deals bonus damage equal to 150% of your base attack||4070|
|Warden’s Mail||0||50||0||+50 Armor, +20 Hp5, Passive: 20% chance on being hit to slow the attacker’s MS and AS by 35% for 3 sec.||1350|
|Warmog’s Armor||1270||0||0||+920 Health, +30 Hp5, Passive: permanently gain 3.5 Health and 0.1 Hp5 per minion kill. Champion kills and assists grant 35 Health and 1.0 Hp5. Bonuses cap at +350 Health, and +10 Hp5||3000|
|Wit’s End||0||0||50||+40% AS, +30 MR, UNIQUE Passive: your attacks deal 42 bonus MD, UNIQUE Passive: your attacks increase your MR by 5 for 5 sec. (stacks up to 4 times)||2000|
|Wriggle’s Lantern||0||30||0||+23 AD, +30 Armor, +15% LS, UNIQUE Passive: 20% chance on hitting a minion or monster to deal 500 bonus magic damage. UNIQUE Active: places an invisible ward with 1100 range sight that lasts for 3 min. (3 min. CD)||1600|
|Zhonya’s Hourglass||0||50||0||+100 AP, +50 Armor, UNIQUE Active: places your champion into Stasis for 2 sec., rendering you invulnerable and untargetable but unable to take any actions (90 sec. CD)||3100|
Physical Effective Health
PEH refers to the effective health against physical damage. Items that provide health or armour need to be compared, they total 44 items. However, one item that only provides MR was included: Abyssal Scepter. Abyssal Scepter doesn’t provide any health or armour so the values directly reflect Leona’s base PEH as she levels.
Leona’s Physical Effective Health
The graph below provides a clear view to easily compare each item. The best three items are Warmog’s Armor, Randuin’s Omen and Sunfire Cape. Interestingly, Sunfire Cape is eclipsed in the last levels by Thornmail and Frozen Heart; probably because health doesn’t scale at late levels as well as armour.
Regardless, Warmog’s Armor provides such a vast quantity of health that it only falters to Randuin’s Omen by level 14. It’s interesting to note that before Warmog’s Armor bonuses were reduced it was the single best item at every level. It was even better than Randuin’s Omen attractive combination of health and armour.
Magical Effective Health
MEH is effective health versus magical damage. Relevant items are those that increase health or MR: 42 items in total. Again we included an item that doesn’t provide health or MR: Atma’s Impaler, which only increases armour, as a base reference. A quick comparison of PEH and MEH shows that MEH values are always lower as MR is more difficult to attain.
Leona’s Magical Effective Health
If you thought that Warmog’s Armor raw power was enough to excel as the best defensive item you were right. Banshee’s Veil is only able to marginally overshadow it by level 18. The three best items are then: Warmog’s Armor, Banshee’s Veil and Odyn’s Veil.
Force of Nature follows a steep increase as health increases. However, before level 12 pure healths is more effective; Leviathan verifies it. What is surprising is Aegis of the Legion’s performance. At level 14 it beats Leviathan and stays as the fifth best item over Abyssal Scepter and Quicksilver Sash.
Raw health is without any doubt the best defense against both physical and magical damage. Not only is Warmog’s the best item because it works against both types of damage but it’s also the best single item in each category. When in doubt about what to buy, health is always a sure investment.
Other items that sport good performances are those that combine health and armour or MR. Such is the case of Randuin’s Omen, Sunfire Cape, Banshee’s Veil and Odyn’s Veil. Of course, huge amounts of defence are effective as can be concluded from the values provided by Thormail, Frozen Heart and Force of Nature.
All in all, there are many options available for a tank to build effective health. Regardless, pure health stands out as a versatile and effective option. When facing a team focused on one type of damage the choices are straightforward. Nonetheless, against balanced teams it may be better to rely on health. A combination of Randuin’s Omen or Sunfire Cape plus Banshee’s Veil or Odyn’s Veil may be the best alternative.
– Acronyms: AD: attack damage, AP: ability power, AS: attack speed, CD: cooldown, CDR: cooldown reduction, CS: critical strike chance, Gp10: gold per 10 sec., Hp5: health regen per 5 sec., LS: life steal, MD: magic damage, Mp5: mana regen per 5 sec., MR: magic resist, MS: movement speed, PD: physical damage, SV: spell vamp
– All items with stacks are considered at maximum stacks