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League of Legends – Page 117 – StrategyZero
Aug 192011
 

Sometimes it’s useful to know the cost effectiveness of items. If you are building a carry concentrating on attack damage (AD) you would want to know what items are best suited at increasing that stat using the smallest gold investment possible.

The sortable table included organizes all items that increase AD and compares their cost effectiveness. The simple division of gold cost by AD bonus provides an exact measure of how much gold is spent per unit of AD. Each column can be sorted by pressing on its header but sorting by Cost/AD provides the most interesting results.
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Aug 162011
 

League of Legends is a complex game and many things can have unexpected results. Have you ever wondered what would happen if two Blitzcranks grabbed each other? Or if Tristana could Rocket Jump over Ashe’s Enchanted Crystal Arrow? What about Shaco escaping Caitlyn’s Ace in the Hole using Hallucinate? Maybe you wondered if you could get an assist by casting Fortify but never got an answer.

All those questions and many more are answered in TryPantsOn and CoDKaboom‘s League of Legends Mythbusters series. The four videos cover all kinds of peculiar situations that may give you and edge in the heat of battle. You never know when a double surrender will happen, after all.


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 Posted by at 18:10  Tagged with:
Aug 122011
 

Manamune and Archangel’s Staff are a couple of items that grant bonus attack damage (AD) and ability power (AP) as a percentage of the champion’s mana. A good question is if they are worth purchasing in terms of the pure bonus AD and AP that they provide. Let’s do some math and look for an answer.

The bonus AD and AP provided by Manamune and Archangel’s Staff can be calculated as a function of both the champion’s current mana pool: base mana plus mana from other items and the variable bonus mana given by Manamune and Archangel’s Staff. By itself, Manamune provides a minimum 350 mana up to a maximum bonus of 1350 mana; whereas, Archangel’s Staff grants a minimum of 400 mana and a maximum of 1400 bonus mana.
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Aug 092011
 

Pureshield for TGN has interviewed Elementz from team Counter Logic Gaming. In the interview Elementz discusses his champion choices, the tier lists, champion viability, the latest champions, how he makes champion bans and also gives some advice for players.

If you would like to check his tier lists or get more information about League of Legends you can check Elementz’s blog at Reign of Gaming.

 Posted by at 14:10  Tagged with:
Aug 052011
 

Armour and Magic Resistance (MR) provide a percentage of damage reduction (DR) against physical and magical attacks; respectively. The percentage is neither direct nor is it linear. In other words, 10 armour or MR doesn’t provide 10% DR. Moreover, adding 10 armour or MR doesn’t increase DR by 10%.

Taking the damage multiplier (DM) for armour and magic resistance from the League of Legends Wiki, the equation behind damage reduction is DR = (1 – DM)*100 <=> DR = (1 – (100/(100 + V)))*100; where V equals the value of armour or magic reduction and DR is the percentage of damage that is reduced.

In-game values verify this formula: for V = 30 armour or MR then DR = 23.08% damage reduction. Table 1 shows the corresponding DR for values of V from 10 to 1000 with increments of 10.
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Aug 022011
 

ColbyCheeZe, has posted a couple of interesting videos about what you shouldn’t do to win in League of Legends. There are two videos available in his channel, the first one covers team work while the second focuses on team positioning and leadership. Both provide good examples to avoid and are wholly recommended.

If you like ColbyCheeZe’s videos you can find many more at his Youtube Channel and blog. His podcast videos are quite funny, covering all kind of interesting gaming material.

 Posted by at 17:08  Tagged with:
Jul 192011
 

Controlling space is one of the most basic and most important aspects of playing League of Legends. Associate Game Designer Miyuki “Shurelia” Mitsuhashi’s excellent tutorial on zoning is a great way of learning zone control.

The combination of gameplay footage and overlays help lay the concepts in a clear and easily understandable way. A must see for beginners and a good reminder for more advanced players.

You can check more videos by Shurelia at her Youtube Channel. If you want some insight into the design of League of Legends check her blog at Trifecta of Awesome.

 Posted by at 15:49  Tagged with:
Jul 142011
 

A carry champion can be built in many ways, the most obvious ones being focusing on attack damage and attack speed. Which one is better? Is a combination of both feasible or is it better to have a pure build? What happens if we add critical hits? With some numbers and calculations it’s possible to get an answer and to, at least, have some backup theory for building a carry.

For the first part of the analysis let’s ignore critical hits or assume that they don’t happen; probability = 0. Under such assumption the following table shows how the average damage per second (ADPS) is modified by attack damage and speed.

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