Ever wondered about the best way of starting combat in League of Legends? Besides, what would the best positioning be in a team fight? Waht about lane positioning? All this questions are illustratively answered by Sullla in his video tutorial ‘Initiating and Champion Positioning’. Be sure to check both parts and also many more videos at Sullla’s Youtube Channel, livestream and webpage.
Magic resistance (MR) is the third of the principal defensive stats in League of Legends. It only protects against magical damage, but taking into account the burst potential of mages and that most ultimates deal magic damage, it becomes a stat worth considering.
The table below contains the items that provide magic resistance and their gold cost per unit of magic resistance. Click on each header to sort by that criterium and check some numbers. From now we’ll concentrate on the final criterium: cost per magic resistance.
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The new game mode for League of Legends, Dominion, will add more than another map to an existing game. From its capture mechanic to the new items, Dominion presents itself as a strong alternative that can completely eclipse Classic.
In all fairness, Dominion is nothing new to battle arena games. Demigod did it before and while interest on it has waned the concept remains fresh. Many questions arise about the impact of the change: we are moving from simply destoying turrets to capturing points and undertaking quests.
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FilibusterFox presents a tutorial on the importance of last hitting. Among what is covered are the benefits of last hitting, how to properly last hit without pushing the lane and why that is relevant. No matter if you favour carries, mages or tanks, last hitting is one of the basic tactics to succeed in League of Legends.
Further study of defensive items takes us to armour bonuses. Armour not only protects against champions’ physical attacks but also against minions; whether neutral or not. This makes armour a good counter to carries and an important stat for junglers.
The table below can be sorted by clicking on each header. The last column provides us with the cost effectiveness of each item according to its armour bonus. A few expected and unexpected results come up after sorting the table.
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In this video tutorial Sullla explains how to zone the opponent and deny experience and gold. This powerful tactic keeps the opponent away from the minion wave in the early game ensuring full lane control. By mid and late game the level and gold advantage guarantees a dominating presence in team fights.
Many more videos are available at Sullla’s Youtube Channel, livestream and webpage.
We have already covered offensive items for carries and mages so this time we focus on defensive items. Items with a health bonus are not only useful for tanks, because they can also increase the survavibility of squishy carries and mages. Let’s take a look at the cost effectiveness of these items.
The first thing that comes to mind while inspecting the Cost/Health column is that health is cheap in comparison with attack damage (AD) and ability power (AP). With the exception of Trinity Force, all other items provide a unit of health for less than ten gold. However, considering that health is gained in hundreds even small variations in the cost of a hit point are important.
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The final set of videos on the League of Legends Myths and Curiosities series belong to VoodooHeadsTV, LegendsRecordings and TowerDive. A few of the things covered include the utility of Quicksilver Sash, the use of abilities with a health cost and using stealth near a Tower. A full list of the situations and myths covered is at the end.
Continuing our series on items’ cost effectiveness we bring our attention to mages by analysing items that grant bonus ability power (AP). While other stats like maximum mana and mana regeneration are relevant, ability power is the one stat that truly powers a mage.
The table below can be sorted by clicking on each header. The column Cost/AP shows the gold cost of each unit of AP. The lower the gold cost, the more AP you get per gold unit.
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Another series of Mythbusters videos to further clean all doubts about League of Legends mechanics is availabe by Ninter Newbs. The four videos clear quite a few myths about gameplay and cover revive effects, splash damage, summoner spells and ultimates. They promise to keep adding videos to the series so you may want to stay updated by checking their Youtube Channel and webpage.
At the end you can find a full list of the myths and situations covered in the four videos.
