Lucian’s sole reason for existence is to cull all undead from the face of the world; but he intends to do so with style. With Senna in his heart and their guns in his hands Lucian doesn’t have any trouble adapting his looks to what the situation demands. Therefore, let’s see what skins this wolf wears in his quest for purification.
|Concept:||Lucian as a futuristic mercenary.|
|Model:||New model for Lucian and his guns.|
|Particles:||New yellow particles for his auto-attack, abilities and joke.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his auto-attack, Piercing Light and The Culling.|
|Splash Art:||The background tends to be a tad diffuse and despite the amount of surrounding allusions it’s heart remains empty; except for Lucian. He daringly evades an attack while ready to shoot his gun with a clear focus and intensity on his face. The detail that the background lacks is definitely present in him even if he lays in a misty blur. Regardless, dents, folds and reflections are clear as well as the effect of some raindrops. In the end, this may not feel as a completely imposing splash art but it makes for a good portrait of the Purifier.|
|Conclusion:||Hired Gun Lucian is a skin that grounds the Purifier’s modern look into a contemporary style. The essence of his look is preserved with a long coat and guns but the appearance also becomes less fantastic and more realistic; though still flashy. The guns also change light for bullets and so become less ethereal and a bit more impactful. In general, the style manages a reasonable balance between good looks and plausibility so that the skin has a distinct yet feasible flair. In conclusion, it’s a skin that adds an appealing new flavour to Lucian. It may not redefine the Purifier but fans will find it a nice complement.|
|Concept:||Lucian as a forward.|
|Model:||New model for Lucian and his guns.|
|Particles:||No new particles.|
|Animations:||No new animations.|
|Sounds:||No new sounds.|
|Splash Art:||The splash art, shared by all of the new football skins, is a bit of a mess. The background is unnecessarily diffuse, as if the depth of field effect was a way of working less. It gives the idea of a pitch but looks blurry. The champions stand to the right as a sapling-football blurrily rolls on the right. Their portrayal has sharp colours but the proportions don’t convince: some champions seem too small and others too large. Besides, they don’t state anything else besides their presence. It’s as basic a depiction as possible and that makes the piece lack a meaning. In the end, it’s a splash art with no personality that impresses with its crisp colouring but when you look closer you find little.|
|Conclusion:||As a skin, Striker Lucian is straightforward and to the point: Lucian dressed as a football player. His guns are also modernized in looks, while maintaining the classic design, but they add nothing to the execution of the concept. Still, the clothes have an eye-catching pattern and the idea is realized. Nevertheless, the look is rather flat and doesn’t seem anything out of the ordinary. Therefore, it’s a fine skin for football fans but just that.|
|Concept:||Lucian as a hi-tech gunslinger.|
|Model:||New model for Lucian and his guns plus new glow for his guns and suit.|
|Particles:||New particles for his abilities, auto-attack and joke.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack and recall plus processed voice-over.|
|Splash Art:||The LED screen is the only evident element in the background. Zed can also be identified, mostly due to his blades, but it seems to be just one of his shadows. That aside, there’s little that can be stated for sure. At best, it’s some sort of rooftop or stage through which Lucian dashes. Speaking of whom, his detailed depiction stands in contrast to the diffuse surroundings. Sadly, the problems don’t stop there.
On the one hand, the surfaces on Lucian’s suit are detailed and coloured with great attention to detail. The light sources are reasonable, even if a little flat, and the few raindrops that can be noticed help the depiction along the good lighting. On the other hand, his limbs appear too stretched to the point that his body seems too small for them. On top of that the same happens to his coattails and, as if that wasn’t enough, the legs appear blurry, especially the left one, just like the coattails and hair.
Therefore, we find an evidently flawed piece that has a rather good conception and quality in certain areas but that disappoints in many others. In the end, one can get an idea of Lucian’s look so it’s a serviceable piece but also one with wasted potential.
|Conclusion:||Where other skins leave the ambiguity of how deep technology has reached into the human PROJECT: Lucian is clearer. The artificial left arm is eloquent enough while the helmet keeps a veil of mystery. In this regard, the cyborg adaptation is well done: Lucian not only uses technology but also completes himself with it. The rest isn’t as interesting even if it’s reasonable. It looks just like practical clothes but they follow the general style. The feet do look artificial though which adds to the ambiguity.
The particles have an interesting linear design with rigid geometrical forms to create bolts, beams, blasts and dashes. Each ability manages to look different but the strict design makes them a bit homogeneous. Unfortunately, The Culling isn’t as impressive as one would expect. In fact, it seems like it blatantly reuses Lightslinger’s effects. The sound supplements the particles well but while they are effective they also aren’t striking. The same homogeneity that affects the particles is noticeable here too. To finish it off we add a fancy recall and a processed voice-over and we reach the extent of features offered by the skin.
With that in mind, it doesn’t seem like there’re sufficient elements to justify its high price. The model is interesting while the particles and sounds present the technology but there’s nothing else to move the skin from the 975 RP feel it has. Not even the ultimate seems special enough considering the work visible in the other abilities. This doesn’t make PROJECT: Lucian a bad skin but it doesn’t let it shine with the light it can have. Therefore, if you like the cyborg Purifier then look for a sale.
|Concept:||Lucian as a heart charmer.|
|Model:||New model for Lucian and his guns plus new glow for his guns. New table and chairs for his recall.|
|Particles:||New particles for his abilities, auto-attack, recall and joke.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack and recall.|
|Splash Art:||A blur of background leaves only a surreal setting. An unusual car, photographers and some sort of peculiar, perhaps automated, servants surround their gallant master. With the blue mist covering the background the setting is more an insinuation then a proper statement. Sadly, that doesn’t stop there.
Lucian’s lower body is also immersed in the blue mist so only his upper half is clearly visible. Lines and colours are clean and detailed. Textures are convincing like the satin-like fabric of the jacket, for the most part, though is lips look strangely rough. Sadly, there’s also a diffuse touch that makes some sense around the bright glints of the gold jewellery but not so much on napkin or the entire outline of Lucian’s entire body. Perhaps there’s a strong, blue light shining on him but it certainly isn’t doing him or the whole scene any favours. The pose doesn’t help in getting a good idea of Lucian’s look. On top of that, the daring stance contradicts his indifferent visage.
When all is added together, the few good features the splash art has become a moot point against the cavalcade of problems that overwhelm the piece. In few words, as a suggestion of Lucian’s look it works but this is a splash art with problems covering the bare basics.
|Conclusion:||A lean ponytail and a fine suit are only the beginning for a man that knows what allure really means. As preposterous as that sounds Heartseeker Lucian doesn’t disappoint in that regard. While never as ridiculous as Heartseeker Varus this is a skin that asks for a real effort to unearth its appeal. The model is simple with a conventional suit with hearts on the arms that is surely elegant and a ponytail that is evidently charming: the choice of the suave man. If things don’t sound interesting so far be warned that it only gets worse. The pistols become heart-based toys which makes one wonder what a grown up is doing with them.
The particles show that the tendency towards cheesy is unavoidable. The pistols shoot colourful hearts which are accompanied by trails of petals when dashing. Whether it’s the auto-attacks or any of the abilities hearts of different colours or falling petals are to be seen. Have a second to recover, enough. Sounds use a xylophonic tune for Piercing Light and cheery twinkling for Relentless Pursuit or soft explosions for the rest; auto-attacks and ultimate included. This paints a desolate picture where homogeneity is triumphant and The Culling struggles to stand out as more than a repeated auto-attack. As the final insult after the deep wound: the recall has the charmer ready for a romantic dinner; if anyone still has the stomach.
The result, sadly, isn’t as humorous as one would hope. In spite of the disdain that the concept may attract the truth is that Heartseeker Lucian is a quite conventional and simplistic in its approach to the point where everything seems similar and nothing stands out. Its worst sin is that there’s no defining feature that speaks out for the skin’s identity. Thus, it becomes a skin without a personality that can be summarised with a shallow smirk. With things being the way they are, it becomes a skin that has little to offer.
|Concept:||Lucian as a supernatural gunslinger in the Wild West.|
|Model:||New model for Lucian and his guns plus new glow for his left arm and coattails. Major model changes for Relentless Pursuit and The Culling.|
|Particles:||New particles for his abilities, auto-attack, emotes, high-speed run, death, respawn and recall.|
|Animations:||New animations for his abilities, auto-attack, critical hits, standing idle, walk, high-speed run, emotes, death, respawn and recall.|
|Sounds:||New sounds for his abilities, auto-attack, emotes, high-speed run, death, respawn and recall. New voice-over with new quotes when buying items, specific interactions with certain champions, starting the game and killing enemies.|
|Splash Art:||There isn’t much background to speak about. We have the iconic batwing doors which suggest a saloon that has seen better times; holes in the old planks speak of a shooting but the place seems to already be barely standing. Outside, there’s light and dust or a windstorm or something else because it’s all a blur. The wanted posters are too vague to say much. Add a touch of darkness emanating from Lucian and that’s the entire context we have: Lucian enters a dilapidated place.
Lucian’s portrayal follows the rough look of the background with muddy colours, lack of contrast between elements and dull surfaces. At times Lucian looks sketchy; his trousers are a good example. The coat is more interesting but his shirt appears rather flat and his hair looks like fluff so that he’s rather unevenly depicted. The bits of hellish fire are more interesting than the reflections on the golden decorations of his right gun. However, they appear against an arm and gun that go from rough to draft-like. At least the apparition of Lucian, half demon and half marshal, is interesting in communicating his nature. The face, half and half, can be a bit deceiving when compared with the fully human face in-game, though.
All added together, this is a piece that stretches the roughness to the point that sometimes it’s flat out sketchy. The idea of a grim and gritty Wild West tainted by infernal forces welcomes the choice but the roughness is so intense it loses its meaning and becomes distracting. The background is serviceable at best and bland in practice. Lucian’s portrayal tells about his nature but that’s all it does so it’s more about covering basics that giving significance. This all makes the splash art acceptable yet a legendary skin surely deserves better.
|Conclusion:||High Noon Lucian is a skin that adds a demonic pact on top of a Wild West theme. The mix is interesting but it seems like each part has a specific area of the skin covered instead of the ideas integrating across the whole. The model is mostly a cartoony Old West sheriff. The burning coattails seem unusually subtle given the hellish left arm yet it all can often go unnoticed given that the model, at large, lacks a strong infernal feel. The golden gun is stylish as only a cartoon would allow. The demonic gun actually seems more believable though its fire highlights appear weak.
Particles are surprisingly simple. For the most part the classic design is followed with some little touches to give the idea of flaming shots and stylised arrows. They can feel like a re-colour that turns everything yellow against dark tones and while the contrast allows them to stand out they don’t feel satisfying enough for a legendary skin; especially the ultimate shots. The trails of darkness added to Relentless Pursuit and The Culling are more interesting but brief and sometimes difficult to notice. At least, the demon form used in those abilities makes them feel special.
Sounds seem muffled but shots still sound as such with a rather familiar Far West feel; especially auto-attacks. Another sound that stands out is the flaming shots of The Culling along the metallic echo and mad laugh; very nice touches to make the ultimate special. Other abilities stand in between shots and metal clanks which is rather unfitting. The voice-over has some nice quotes but also follows the expected references too many times.
Animations are a mixed bag. For example the walk animation is very similar to the classic one and seems mostly adapted to his new look. Auto-attacks and critical hits, on the other hand have an appealing Wild West swagger which can be considered cartoony but it’s quite suitable. In terms of abilities, only Relentless Pursuit and The Culling are standouts; mainly the transformation but the new animations also help. Emotes are good but nothing special and the high speed run seems simplistic: Lucian just flies. The new recall fits the cartoony approach but is mostly all about the demonic influence.
Overall, High Noon Lucian has a concept that goes a step beyond the Old West fantasy which is to its benefit. The problem is that the adaptation seems to play it quite safe. There’s a clear Wild West sheriff identity and then there’s a touch of demonic influence in shots, abilities and a trio of transformations. However, the integration of both aspects isn’t fluid. They are apart in different areas so that auto-attacks stand out with their Old West style and The Culling stands out with its infernal display but there’s no halfway point for both extremes to meet. The skin is still quite appealing but the highlights are specific and few. There’s a pervading classic base that doesn’t let each theme develop fully so as to reveal more and, hopefully, mesh together better. For this reason, High Noon Lucian is a good skin but, for a legendary, it could’ve delved deeper into its concept’s core.
Lucian has few skins available and, while good, they leave the feeling that there’s untapped potential. The recommended skin is Hired Gun Lucian: as a release skin, it’s quite good. While it doesn’t reinterpret the Purifier it does provide a fresh take that maintains his essence. The new appearance is attractive and appropriately balances function and form. Overall, it’s a good purchase for Lucian’s fans though it may not be enough to convince those that remain incredulous.
A cheaper alternative is Striker Lucian which, for the most part, is just a football costume. The idea is well implemented but in a simple way so it feels somewhat plain. For fans of football it’s an option worth considering but for most it offers little.
As far as concepts go PROJECT: Lucian has a rather good one that is well started but left without a glowing finish. The idea is presented with good elements but not enough to justify the expense; even his ultimate lets down with reused particles. Because of this, it’s a skin that has appeal but that doesn’t deliver a sufficiently developed theme.
Even those that find the heart charmer approach of Heartseeker Lucian palatable will find little of interest in the skin. Besides the look of someone who needs a proper hobby there’s little beyond hearts, petals and a few simple sounds; the recall is just a brief joke. The skin lacks a distinctive feature that sets it apart so that there’s little appeal despite Lucian’s best effort.
The legendary option is High Noon Lucian and it’s certainly a good one. There’re appealing Old West references and a contrast with a demonic influence. However, both themes seem detached from each other and don’t fully mix in a middleground. The most interesting features of the skin are quite specific and the base seems all too noticeable. For a legendary skin, it seems like High Noon Lucian lacks depth but remains a good option, without doubt.