Destruction, utter and complete demolition of buildings and straight faces; what is not to like? Jinx comes to light the day, and the fuse, until it all falls down in happy debris. On top of that, she’s not only doing it multiple times, she dares do it with the style of different time periods. Keep reading and find out more about Jinx’s peculiar sense of fashion.
|Concept:||Jinx as a flapper from the Roaring Twenties.|
|Model:||Major model changes for Jinx and new models for her rocket launcher Fishbones, minigun Pow-Pow and shock gun Zapper.|
|Particles:||New particles for Zap!, Flame Chompers! and Super Mega Death Rocket!.|
|Animations:||New animations for Switcheroo!, recall and dance.|
|Sounds:||New sounds for her recall and music for her dance. New quotes when moving, attacking and using Zap!.|
|Splash Art:||This piece makes a strong statement about Jinx’s personality applied to the Prohibition Era. Starting with the background, it suffers from an intense blur as depth of field and the right side is a nondescript mess of shapes. On the other hand, the left side shines with multiple champion references like Miss Fortune, Twitch and, possibly, Urgot. Moreover, Jinx’s portrayal is fantastic, not only is the spectacular shading and lighting fascinating but the pose is dynamic, feasible and provides a good look at her. From the meticulous delicacy of her dress’ tassels to the glowing pearls and folds on the gloves, this depiction is a pleasure to behold. On the whole, it’s a splash art that suffers from a less than ideal background but it might as well be one of the best champion portrayals in the whole League of Legends.|
|Conclusion:||Mafia Jinx adopts a different angle to transport a champion into the 1920’s. Instead of going straight to the underground of the Prohibition Era it switches towards the trendy Roaring Twenties. The flapper style is refreshing and also allows for a more playful style that fits such a liberal approach to life. The model looks a bit flat in terms of textures but the modelled elements are correct. The pearl necklace could have been longer and worn with several loops or even twists or knots as it looks comically big. Furthermore, the simple fingerless gloves seem out of place as something more elaborate would’ve fitted better; or simply with covered fingers. The new dance is a clever addition but the recall seems a bit whimsical. However, the transformation of her cello case into a minigun is quite nice and offsets the preposterous cannon on her back. Overall, Mafia Jinx is a fine skin that will appeal to fans of vintage styles as it’s a reasonably well done adaptation with a unique style.|
|Concept:||Jinx as a dragon-styled fireworks expert.|
|Model:||New model for Jinx, her rocket launcher Fishbones, minigun Pow-Pow and shock gun Zapper.|
|Particles:||New particles for her abilities, auto-attack and recall.|
|Animations:||New animations for Switcheroo! and recall.|
|Sounds:||New sounds for her abilities, auto-attack and recall.|
|Splash Art:||With mayhem all around her Jinx makes her way precariously holding to a dragon shaped rocket; makes perfect sense. The chaotic and explosive background is a good fit for Jinx but also feels lacking in elements that could be exploding or burning; even if she wouldn’t leave much standing behind. Still, the abundance of sparks makes it clear that Jinx is on to something.
Speaking of which, Jinx’s depiction is excellent with a suitable cartoon style that incorporates unpolished bronze to contrast the sudden brightness she brings to the scene. The shading is a bit simple on Jinx though and clearly contrasts with the detail offered by the metal; as if two images were imposed one atop the other.
In the sum of its parts, the splash art succeeds. The setting is simple but eloquent and Jinx puts her heart in display for all to see. While it has some problems it’s a fantastic scene that displays Jinx in her element. Therefore, it could very well be considered one of League of Legends best splash arts.
|Conclusion:||Translating Jinx’s mayhem to the realm of pyrotechnics isn’t much of a stretch. In fact, she seems to be right at home. In that regard, there’s no doubt that the most relevant feature offered by Firecracker Jinx is the eye-catching firework particles and also sounds. That’s because while Jinx’s aspect is nice it isn’t more than appropriate. Although, the ornamented dragon design of her weapons, Fishbones and Pow-Pow, is attractive with its golden dragon heads over dark shades.
Still, the real highlight is the fantastic firework particles that are effectively complemented by new sounds. Explosions tend to be stylized while sparks aren’t as plentiful as one would expect. Nonetheless, the general feel is appealing. Being fireworks they also carry the disadvantage of feeling less deadly than actual explosions but it’s an understandable compromise.
Strangely, Zap! looks disappointing as it abruptly ends without impact. The contrary can be said when shooting the Super Mega Death Rocket!: it initially looks just like a dragon styled projectile; only once it explodes does it reveal its appeal. For some reason, unlike her auto-attack and other abilities, her ultimate doesn’t leave a trail of sparks as it travels.
All things considered, Firecracker Jinx is a stunning skin despite the absence of actual firecrackers. The problem is that despite how attractive it all is there really isn’t any addition that explains the high price: the modifications are similar to those offered by cheaper skins. Therefore, this is a great looking and sounding skin but also a peculiarly expensive one. If you are a big fan of Jinx or fireworks then catch it on sale.
|Concept:||Jinx as a zombie-huntress.|
|Model:||New model for Jinx, her rocket launcher Fishbones, minigun Pow-Pow and shock gun Zapper. New smoke for Pow-Pow.|
|Particles:||New particles for her abilities and auto-attack.|
|Animations:||New animations for Switcheroo!, Zap! and recall.|
|Sounds:||New sounds for Get Excited!, Switcheroo!, Zap!, Super Mega Death Rocket!, auto-attack and recall.|
|Splash Art:||In the distance, explosions destroy what the zombies haven’t. The red fumes cover most of what remains but one can guess that there isn’t much to see. At least that’s the idea, because the background is notable for its poor quality with regards to the simple and dull depiction of the setting. The foreground is, fortunately, the complete opposite. Here we find the zombie slayers enjoying their job against the hordes of the undead. The stains on their clothes and bodies show that they like the get quite involved in the activity. However, they are being flanked by an unusual enemy. In this area, the context is not only clearer but also more meaningful. While the zombie horde is suggested more than shown their presence is clear. The only exception to the emptiness of the background is the presence of a certain legendary undead that has his flames ready to join the battle; if he can stagger there on time. The vertical stripe on the left of Jinx and Pantheon’s splash art also catches the eye but isn’t as evocative.
Without a doubt the portrayal of the champions at combat is the central part of the piece. Their portrayal exhibits a magnificent use of colour and light that manages an attractive display. Their combat poses don’t compete with the need to allow a clear view and their expressions are reminiscent of their joy. Even the regular zombie on the corner of the foreground displays quite a bit of detail. Each surface and texture is meticulously drawn and shaded with the correct use of depth of field effects; which adds to the portrayal. It’s only when certain elements move towards the background, like Pantheon’s jetpack, that they become sketchy. For the most part, each champion has their place and their personality is eloquently presented. So, between Jinx’s dementia, Pantheon’s blood lust, Nunu’s derangement and Willump’s ferocity there’s much to appreciate.
Ultimately, it is an uneven splash art. The background, though clearly secondary in importance, is plain and uninteresting. In stark contrast, the foreground takes the reins of the whole piece and presents a battle for survival that shows the best that each champion has to offer. In consequence, this is a great portrayal backed by a disappointingly presented setting.
|Conclusion:||At a glance, Slayer Jinx is a bit of a disappointing skin. Her appearance seems too similar to her classic one and only the more industrial approach of her weapons differentiates it. Even so, it looks like a normal change of clothes for Jinx: something she could use in her everyday mayhem and not actually custom made for a zombie outbreak survivor. She still looks good but the casual clothing is unremarkable and even seems to downplay her madness. It’s too sober and even dull. Jinx seems to be the kind of girl that would wear more colourful attire and a t-shirt with something more eye-catching in it; like a zombie face in a prohibition sign with ‘Die Zombie Die’ printed on the back.
The new look for her weapons is appealing but nothing impressive. It adds a bit of an industrial angle to her aspect but doesn’t deviate much from her classic aesthetic. Exactly the same can be said about the particles and sounds. There’s nothing that feels novel and that easily presents the zombie-huntress theme. Surely nothing looks bad but it all seems to play too safe without innovation in any area. The only addition that states the zombie theme is the recall but it’s too little considering that’s the basis of the skin.
All things considered, Slayer Jinx is a fine looking skin but also pedestrian. It’s appealing but mostly because it sticks close to her classic style; which is already attractive. The result isn’t bad but leaves a feeling that much more could’ve been done. It’s like a more casual, relaxed Jinx that doesn’t worry too much about style and goes for rougher weapons. Considering its price, it’s an alright skin but also expensive and a letdown considering the theme’s potential; better to get on sale.
|Concept:||Jinx as a magical girl wielding the magic of the stars.|
|Model:||New model for Jinx, her rocket launcher Kuro (Fishbones), minigun Shiro (Pow-Pow) and shock gun Zapper. New flying familiars: Shiro and Kuro.|
|Particles:||New particles for her familiars, abilities, auto-attack, high-speed run, death and recall.|
|Animations:||New animations for her familiars, abilities, auto-attack, standing idle, walk, high-speed run, death, recall, emotes and dancing animations for her weapons while still.|
|Sounds:||New sounds for her abilities, auto-attack, high-speed run and recall plus new voice-over. New quotes when taunting certain champions, when idle, recall, respawn, buying certain items, killing champions, getting a killing spree and pentakill, destroying a tower, using a health potion, placing a ward, attacking Baron Nashor and Dragon.|
|Splash Art:||At a glance, the background is a group of clouds that may cover the circumference of Earth. For a Star Guardian to be soaring the skies shouldn’t be much of a stretch. Sadly, this is all conjecture as there aren’t any elements to confirm or deny such a guess. The only thing of relevance is Jinx and her friends.
On the right we find Shiro, the familiar corresponding to her minigun carrying her rocket launcher; which corresponds to Kuro. They appear subdued and opaque so that their designs aren’t allowed to shine and the rocket launcher isn’t even entirely depicted. On the left we also find her shock gun Zapper floating nearby without much rhyme or reason to do so. Regardless, it allows a clear view of the weapon and suits the fact that she may be in free fall or floating on the air. With bright colours and sharp lines it’s a good depiction.
Moving on to Jinx, her anime-like lines are clear and evident but the soft colours and gradient of shades give depth to the surfaces. This allows her portrayal to avoid looking flat and gives her appearance a more realistic feel. While the pose doesn’t allow a full view of her magical girl look it gives a reasonably good idea. Her ponytails twirl and twist with wild whims which add to the spontaneity so inherent to Jinx; as her face clearly displays. Unfortunately, not everything is perfect. The right arm appears blurred and the burst of light dim and lifeless. There’s absolutely no reason for such a mistake to be present; just as there isn’t for her left ponytail and leg to be blurry, yet they are.
When all is added together, there are some issues with the portrayal but it’s quite good albeit straightforward. Sadly, elements on both left and right show reduced quality and the background is perfectly inconsequential. Therefore, it’s a fine portrayal that works as a good presentation card but lacking as a legendary splash art.
|Conclusion:||Youthful and passionate, Star Guardian Jinx effectively adapts her natural rebellious personality into that of a magical girl. The clothing follows the expected style but with some veiled punk elements proper of her nonconformism. While the clothes are nothing extraordinary they are appealing and her wild red ponytails add a touch of wild vivacity. Also, she no longer talks alone; so to speak. Her weapons turn into familiars, Shiro represents her minigun and Kuro her rocket launcher. With evident references to shoulder angels and devils, they serve as fantastic companions to Jinx’s volatile personality. The actual weapons are redesigned with coloured, winged barrels lined with gold and ending in star-shaped muzzles. Both familiars only have one wing which corresponds to the wing shown in the respective weapon as well as the main colour; a great way of combining both aspects.
The particles are as playful as the sounds and they even leave a humorous feel that suits the light-hearted mischief embraced by Star Guardian Jinx. For the most part, there’s a vibrant display of bright lights accompanied by stars and backed by soft twinklings and bouncing twangs. The effect could be considered a bit saccharine but it’s certainly attractive and full of delightful charm. The chompers look like a playful twist on the familiars and even if the cat-like appearance is a bit different from the general feel the aesthetic is matched. Their sounds do seem recycled from Classic; explosion aside. Super Mega Death Rocket! deserves special mention for summarising all of Star Guardian Jinx’s power and design in one unique but effective whole. Wings corresponding to each weapon and familiar appear behind Jinx and she shots the combined Shiro and Kuro as one single entity producing an explosion of stars that looks and sounds peculiarly weak and brief; rather anticlimactic truth be told. Nonetheless, it’s a cohesive way of finishing the skin’s identity.
In terms of animations, emotes are charming and so is the recall. They mostly rely on Jinx’s personality and the patience of her familiars. The death animation takes advantage of her familiars to make a distinct end proper of the theme. Her ultimate and high-speed run also look rather different; though the former benefits a lot from the wings. The rest of her actions barely display a difference. Some small touches are noticeable but there’s nothing relevant that adds to the theme.
All things considered, Star Guardian Jinx is a delightful skin that transports the Loose Cannon’s passion for mischief into a magical girl realm. The model is effective, the particles and sounds evocative and there are some animations that are significant. However, the new familiars and her relationship with them, which isn’t restricted merely to emotes, allow the skin to reach farther than an adaptation to a new style. When all is added together, fans of Jinx and magical girls will find that Star Guardian is a skin with an enchanting personality.
Spreading chaos wherever she goes Jinx also likes to fit in with the locals, at least before it all explodes. With that in mind, her recommended skin is Mafia Jinx. For a release skin, Mafia Jinx is an interesting deviation that instead of furthering her style moves it to another era. The vintage style is well recreated though there are a few things that don’t convince. In the end, it’s a nice skin that would appeal to fans of the 1920’s.
One alternative is Firecracker Jinx. At a glance it’s a fantastic skin with striking visuals and sounds. However, it’s not as consistently implemented as it could. Besides, the additions, very attractive and all, don’t justify such a high price. Fans of Jinx and fireworks are advised to catch the skin on sale.
Another alternative is Slayer Jinx. The aesthetic is rather uninventive and too safely close to her classic style. The industrial aesthetic of her weapons is nice but there’s nothing that clearly states the zombie theme; recall aside. Unsurprisingly, the skin looks nice but that’s owed to the reliance on the classic aspect. It’s a good skin for Jinx’s fans but also expensive and lacking any impressive features so it’s better to get it on sale.
When we reach the legendary option Star Guardian Jinx stands tall as a worthy alternative worth of its moniker. The model, particles, sounds and some animations are great but the new familiars set the skin apart. They are taken advantage of to instil the skin with a unique personality that is permeated to many of Jinx’s usual actions. This results in a skin with a distinct style that fans will surely appreciate.