Syndra, the Dark Sovereign has a distinctive look for a mage: she conveys power and seduction with her ornamented helmet and revealing dress. Her skins don’t forget the base and usually offer different takes on the same design. Just like with most things, there’s more than meets the eye so read on and discover what lies behind her uncontrollable power.
|Concept:||Syndra wearing a golden armour and wielding light spheres.|
|Model:||New model for Syndra and new Dark Spheres.|
|Particles:||New light particles for her spheres and auto-attacks as well as her abilities with and without the Transcendent bonus and death.|
|Animations:||No new animations.|
|Sounds:||New light sounds for her abilities.|
|Splash Art:||The splash art of Justicar Syndra is magnificent because it not only makes the new look attractive but it also nicely frames the action. The background displays a city or fortress being levelled behind Syndra. She darts through the air surrounded by her spheres allowing for a clear look at her astounding golden armour and helmet. The light spheres with the Ionian logo inside are a nice touch while the feathers around Syndra’s waist are unusual but acceptable. On the whole, the piece is impressive in every aspect providing an impactful portrayal of Justicar Syndra; one of League of Legends best pieces.|
|Conclusion:||Justicar Syndra appears to oppose Classic Syndra’s attractive aesthetic but it also reinforces the theme of ultimate power, with a twist. The golden armour and light spheres communicate an alternative vision of Syndra. Justicar Syndra could be considered as Syndra accepting her training and following another path through her Ionian life. This version of Syndra displays the Ionian logo inside her spheres, protects her body with exquisite armour and feels more detached as well as less emotional. As much a divergence in her path, Justicar Syndra also is a distilled way of showing her absolute power from a different angle. Actually, Justicar Syndra doesn’t oppose Classic Syndra, instead the skin complements her original look and together they provide a whole view of what is and what could be of the Dark Sovereign.|
|Concept:||Syndra as an oceanic sorceress.|
|Model:||New model for Syndra and new Dark Spheres.|
|Particles:||New water particles for her spheres and auto-attacks as well as her abilities with and without the Transcendent bonus, recall and death.|
|Animations:||New running and recall animations.|
|Sounds:||New water sounds for her abilities, auto-attack, taunt, joke, laugh and recall.|
|Splash Art:||A whirlwind of water is the sole background and setting of this piece. The water drops are nicely done though in places their colour is too saturated and they seem unusually solid. That’s particularly noticeable in the water spheres but it’s also fitting. Syndra floats amidst the watery chaos looking surprisingly dry. Still, the portrayal is attractive with great shading despite the depth of field effect making her hair fuzzy; among other areas. The stance deserves special mention because, while it hides most of her legs, it also suitably presents her as emerging from the water. All in all, this is a splash art with a great portrayal of Syndra but a background that leaves an underwhelming feeling; more could’ve been done with it.|
|Conclusion:||The first thing that strikes one when looking at Atlantean Syndra’s model is that it isn’t nearly as blue or as bright as the splash art. That is a problem as those are elements that expose the water theme in her appearance so, she looks unnaturally dry. Nevertheless, the model is rather nice even if unsurprising. The aesthetic incorporates features of a mermaid without forgetting the requisite sex appeal. The water orbs, though, are very good looking and, along the auto-attacks, add the essential dose of splashes in both visuals and audio. However, they lack impact as weapons and, despite having the right feel, they also appear inoffensive.
To be fair, Syndra surely looks attractive but the water theme gives the sense of being added on top of her persona instead of integrated into it. Ultimately, Atlantean Syndra seems like a superficial skin: it offers a new water theme for the Dark Sovereign but doesn’t fully transform her into a water sorceress. Nonetheless, it delivers its theme reasonably well and the visuals are distinct and attractive despite lacking impact. Considering the consistency of the skin and the visual as well as aural additions, it’s a charming option for fans of the Dark Sovereign despite its flaws.
|Concept:||Syndra dressed in a diamond suit motif.|
|Model:||New model for Syndra.|
|Particles:||No new particles.|
|Animations:||No new animations.|
|Sounds:||No new sounds.|
|Splash Art:||In spite of the extremely blurry background one can get an idea of the setting. The throne room is inexplicably foggy and its architecture can only be guessed at but, at least, there’s a setting. In the throne we find the King of Clubs with his golden armour glinting under the sunlight. On the stairs, we find the elegant but distant Queen of Diamonds; not far from the sinister Joker. On the other side, in the darkness we find a knave discretely hiding his presence. In the foreground, a confident aristocrat greets us as we approach the room.
In general, each champion receives a portion of the spotlight and, mostly, characteristic traits are noticeable. Perhaps Shaco should’ve been in the darkness while Twisted Fate charmingly received the viewer or presented the court to us. Besides, Mordekaiser doesn’t say much sitting in the throne and doesn’t really strike as imposing; except for his title.
Ultimately, the splash art presents the champions in a rather clear way in an appropriate setting. The background could’ve been clearer and some champions could’ve been better presented. Still, considering how many champions vie for the viewer’s attention, this is a piece that manages to give each a relevant place that is supported by the others.
|Conclusion:||The aesthetic presented by Queen of Diamonds Syndra has much in common with her classic style. The colours are brighter and more varied but the sexy Dark Sovereign is left intact. She does look more like a classic queen seen from a fantasy angle. That also means that some elements make her look more serious and cold. For instance, her crown and neckpiece give her a more detached air that is supported by her empty eyes. This contributes to the identity of the skin but not everything works. Although the upper body enjoys a classy designed dress the cloth pieces hanging from her waist would’ve been better made into a skirt so that the skin could have a more iconic style. The general sense of a Victorian dress is present but not accomplished due to the adherence to the classic lines. The boots have a nice pattern and follow the general style minimally but they aren’t really fitting for a queen.
Therefore, Queen of Diamonds Syndra is a skin that tries but not hard enough to give the Dark Sovereign a regal appearance. The idea is fitting but the implementation limits itself by keeping the classic elements instead of trying to be more daring. More than a full re-model the skin feel like the classic base was modified leaving the same elements but changing their look. As such, it’s a skin that wastes its potential and becomes only a passable alternative.
|Concept:||Syndra in winter clothes wielding ice magic.|
|Model:||New model for Syndra and new Dark Spheres.|
|Particles:||New snow particles for her spheres and auto-attacks as well as her abilities with and without the Transcendent bonus, recall and death.|
|Animations:||New recall animation.|
|Sounds:||New ice sounds for her abilities, auto-attack, taunt, joke, laugh and recall.|
|Splash Art:||Blue sky, blue clouds, even the ice fortress looks blue. Without a doubt, blue is the main colour and few things contend with it. Some trees defy its domain with dark leaves and clear snow as well as some more of said element nearby. However, sans some penguins in and out of ice, there’re only champions to see. As a setting, the background is largely filler to give the snow day a place.
The depictions vary greatly in quality. Not only that but the champions stay independent of each other and there’s no integration or interaction between them or with the setting. They could each be on their own anywhere else and their generic pose wouldn’t pose any problem. There’re some exceptions but, at large, that’s the feeling the piece gives.
Going into specifics, Gnar is depicted with bright colours that get diffuse as easily as looking away from his hand and left glove. The dull colours make little sense but the chased penguin adds a nice setup for his appearance.
Bard sits with a hot cocoa cup in one hand and a penguin in another. The idea is simple but works though not much of his look can be seen. On top of that, the colours are a bit dull and so his portrayal isn’t as striking as it could be.
Syndra is in a league of her own: her portrayal looks like a sketch. It’s not just that the colours lack any vibrancy but it’s also that the proportions seem slightly amiss and the look strikes as flat and devoid of life. The idea that she may be readying to respond to a snowball attack does little for the lifeless depiction.
All in all, this is merely a functional splash art. It shows the three champions against a sensible backdrop and that’s it. There’s little that makes the spotlight exciting or that shows something different about the champions or shared theme. By and large, it’s a disappointment.
|Conclusion:||Snow Day Syndra is a skin that gives a great first impression that is only reinforced afterwards with the spectacle it can provide. The winter clothes make Syndra look very elegant thanks to the simple but classic designs of her coat and boots which nicely contrast with the light-blue sweater and cap as well as her dark tights and gloves. The new hairstyle and hair colour add to the different personality but risk making her look like somebody else; her face seems different too. Regardless, even if conventional, the new appearance is appealing.
What starts good only gets even better once the impressive snow particles start exploding and their chilling sounds slash the air. The spheres by themselves look nice but don’t make eyes turn. They are just a change of element for Syndra’s magic. However, things change once they are put to work. There’s no doubt that a lot of work has gone into making her abilities and auto-attacks impactful as well as faithful representations of the snow theme. The complexity of the abilities’ visuals is palpable and the sounds make the cold aspect even more perceivable. It surely is a great example of how to make effective visuals supported with good audio. The recall is a fine addition that only serves to reiterate and underline the message that the whole skin has clamoured all along. Yet, it does so in such a fine and attractive way that it only can be a plus. Sadly, the animations department is devoid of any additions; recall excepted.
Without a doubt Snow Day is a skin with much to offer. The work that went into the particles is clear and yet Atlantean is also a skin with a wonderful presentation of its water theme. That’s why it seems strange that Snow Day offers just as much yet costs more. Syndra is no stranger to extraordinary displays of elemental magic and for a special occasion something exceptional is expected. It is delivered but at the same level as before.
All things said and done, Snow Day Syndra is a spectacular skin with a fine model, fabulous particles and exemplary sound. It’s a great demonstration of how much can be done with a traditional theme. It’s only the price that doesn’t seem to suit the skin. At 1350 RP, along a legacy tag, an extra effort is expected but that shouldn’t discard the fantastic features offered by Snow Day Syndra. Ultimately, it’s a great skin but expensive so fans should be aware that they’ll be paying more for the same amount of features as other skins of her. If it’s any consolation, it’s a set of features that is admirably done; as Syndra deserves.
|Concept:||Syndra dressed in blue and gold.|
|Model:||New model Syndra and new Dark Spheres.|
|Particles:||New particles for her abilities, auto-attack and recall.|
|Animations:||New recall animation.|
|Sounds:||New crystal sounds for her abilities, auto-attacks and recall.|
|Splash Art:||There’s no real background or setting to speak of. At best, we could say that the champions are framed by a sky of undefined characteristics. What stands out is the setup of the piece. The ensemble appears like a group of superheroes in a composition that brings to mind the Justice League. Their general appearance seems to convey a pantheon of Greek gods, each with their unique symbolism. There’s also a suited coach that stands in for the ward skin. While it’s good that such an addition is made part of the team it’s fair to say that his look doesn’t fit that of the heroes well.
Each champion shares the spotlight making use of uneven parts of the splash art. Champions on the left tend to be able to make use of more space while those on the right see their lower bodies abruptly cut off. There’s empty room on the left which means that everyone could’ve made some extra room by advancing a bit forward. In addition to this, it’s clear that the centre of the piece has sharper lines and more vibrant colours; though tones tends to be subdued to the point that all metal seems dull. The blur is particularly noticeable towards the left and bottom areas which does the portrayals no favours.
The ornamented armour characteristic of each champion in their SKT gear is noticeable but with varying degrees of success. Individually, Zac looks too subdued and solid with little attention given to his armour; which is the only characteristic that sets him apart from Classic besides the new colour. Jhin’s upper body is quite explicit but the rest is barely visible and the depiction seems rather pedestrian. Nami barely emerges from the blur and shows too much of her naked back and too little of her armour so that it’s more notorious her familiar mermaid body than the new gear. Syndra almost appears in full with nice shading and a good demonstration of power; despite small spheres and dull colours. Ekko is only partially visible and while the new look is prominent enough that’s because of the clothes more than the portrayal effort to make him special, even if the pose is dashing and dynamic. Finally, Olaf closes the formation with good use of light and shade but a partial depiction with much blur and opaque colours that is only saved by the suitable stance. Not to be forgotten, KkOma looks sketchy with a cartoony look that doesn’t suit the more elaborate shading used for the champions; much as his suit doesn’t fit the classical style of the champions.
All added together, this is a splash art that makes a brief but impactful presentation of the champions thanks to its composition. The individual portrayals are marred by several issues so that each champion struggles to attract attention and even convey their actual look. For all that the piece does well in its setup there is an evident need for a good layer of polish to finish the potential of this splash art.
|Conclusion:||The appearance of SKT T1 Syndra isn’t far from an alternative look for her. It follows her classic pattern of elaborate headgear and a decorated dress with a bit of armour. The design is elegant and the colours soft and dark except for the gold. The blue skin seems to come out of nowhere even if it makes for a nice match for her Dark Spheres. Their shape is more irregular which makes them more interesting and the soft blue with golden decoration echoes Syndra’s aspect rather well.
Particles mostly follow up the classic template respecting the new colour palette. Explosions, links, waves and beams become light blue with tips of gold for the respective abilities and auto-attacks. With the Transcendent bonus each ability displays more gold. Additionally, Dark Spheres leaves a clear ‘T1’ print on the ground when they are summoned or thrown, right above the cracks, which feels like a bit too much self-promotion.
New sounds add a crystal chime to the abilities and auto-attacks. It’s more noticeable in the auto-attacks, Dark Sphere and Unleadhed Power while the other abilities have a duller, lower pitched sound that isn’t as appealing. The classic sounds seem to remain but with the added crystal sound which sometimes works well as in Dark Sphere and sometimes it gets lost amidst the classic sound as in Force of Will and Scatter the Weak.
The recall takes advantage of Syndra’s distinct magic to present a trophy over the signature of the respective player. It makes for a good show that suits her though not to the point that it supports her unique identity.
All added together, this is a skin that does just enough to show changes even if she does look nice. There’s a new model for Syndra, her Dark Spheres and new colours along crystal chimes for her abilities plus a new recall. Yet, truth be told, it feels like too little for the price tier the skin belongs too; add to it that it’s a legacy skin and the special feel isn’t really there. Considering the prominent use of the T1 logo there’s a perception that the skin is more promotional material than sold product, in which case it shouldn’t be paid; at least, not priced so highly. It’s a good skin, it suits Syndra and looks nice but there’re many better and more interesting alternatives for the Dark Sovereign.
|Concept:||Syndra as a magical girl wielding the magic of the stars with her familiar Multi.|
|Model:||New model for Syndra and her spheres.|
|Particles:||New particles for her abilities, auto-attack, death and recall.|
|Animations:||New animations for her spheres, high speed run and recall animations.|
|Sounds:||New sounds for her abilities, auto-attack and recall.|
|Splash Art:||A dark sky tinted in blue by an intense beam of light. There’s only Syndra and her familiar Multi before the empty vastness of space. Her dress extends into space as if part of it but the effect is too subtle in-game for the relevance that is given in this piece. Also while there are many Multi to see some are rather blurred and, surprisingly, they don’t display their whimsical personality as well as they do in-game; they mostly surround Syndra without doing anything significant. In spite of this, those close to Syndra appear soft and with believable volume; even if the liquid feel present in-game isn’t communicated.
Syndra floats looking from a side which, sadly, conceals too much of her look. Nevertheless, lines are precise and shading vivid yet soft. Gold appears dull and her eye-patch as well. The headpiece is bluer than in-game, simple and seems to float before her head; a detail which isn’t clear in-game. Her hands look simplified by the light, the skirt looks a bit sketchy and her legs a tad dim but the rest of her outfit is well depicted. Her clothes can look photorealistic at times; especially the area around her waist and right elbow. Her hair swirls around her though at the top it seems more vibrant than below. Her expression is also full of mystery, which suits the evasive pose, but more is lost than gained by this choice.
On the whole, this is a splash art that wastes a monumental amount of space: almost half of the piece shows nothing. What is shown is taken advantage of as much as possible, one would like to think, but there are problems. Multi don’t reflect the importance they have in-game and Syndra conceals more than show her appearance. While this could aim at telling about her Star Guardian persona the sacrifice is never compensated. This leaves us with a portrayal that has ambition to be special but never fully realises it.
|Conclusion:||Thanks to her magical prowess the Dark Sovereign’s transition to magical girl is a rather smooth one. Star Guardian Syndra keeps the touch of darkness intrinsic to her yet also adds an appealing humorous touch given by her new spheres turned into familiars. Her dress is, notoriously, a bit of a departure from the usual mahou shoujo. Her headpiece is large an elaborate, there’s a weird eye-patch without much justification, the skirt ends in, at best, inconvenient golden shards, dark tones abound in her dress with little contrast and the asymmetry of her boots isn’t echoed throughout the rest of her outfit. The strap around her left thigh doesn’t amount to much and her gloves should definitely echo the asymmetry of her boots. However, her hair appears almost magical and the lighter areas of her dress stand against the dark colours making for a good contrast. It could be said that the design respects her classic self more than the magical girl concept. Nonetheless, perhaps thanks to the classic influence, the outfit stands apart from others not only in colour but also in its distinct albeit impractical design. Special mention deserve Multi, the new familiar-spheres. They orbit around Syndra while placidly rotating around themselves and making faces. Once they are unleashed on the battleground they become even more expressive. They offer a fantastic support, as few other familiars do, becoming secondary characters as appealing as saplings are.
Particles base themselves mostly around the spheres. Auto-attacks have Syndra throw a purple star followed by a thick trail of the same hue at the enemy; which is quite good looking but nothing spectacular. A purple trail is also used for her high speed run; used for homeguard. Dark Sphere explodes with a star on the centre which prompts many more to appear until a Multi is conjured. Multi glows with a smoky purple and look around or bounce in place making faces until they disappear in a brilliant light with magical bubbles afterwards; with a face full of pain. Familiars are full of personality and are the most salient feature of the skin adding a lot of character to what otherwise would be simple spheres in purple. Force of Will uses a purple lash to grab a Multi which doesn’t stop their usual actions when being carried by Syndra. When thrown the purple explosion makes several shard-like stars erupt on a hemisphere which looks well enough. Scatter the Weak shows a bright star that originates a purple wave filled with thin, dark stars that push everything forward; which isn’t unexpected. Unleashed Power gathers Multi and throws them leaving a bubbly echo behind after their deformed bodies are propelled against the enemy to be further deformed on impact. The effects are subtle and brief but noticeable. Her death also sees the familiar disappear with their painful expressions. As mentioned, there’s no doubt that abilities have little personality without the sphere-familiars. They could even be accused of being re-colours with a touch of stars for effect. However, Multi, with their extroverted personality, make every action special. Their identity even allows for some to have a scar on their left eye and to behave in different ways when lying on the ground. When the Transcendent bonus is gained abilities show larger effects tinted with a touch of red. It makes the extra power felt with a colour that isn’t out of place though it doesn’t suit the style as well as it could. Perhaps adding a bright white to paint certain areas of the skills could’ve been a more star-like touch.
Sounds tend to be playful like Multi. Her auto-attack has a bubbly sound on impact and Dark Sphere also shows a stronger mischievous bubbling when a Multi is summoned. Force of Will furthers the use of playful bouncy sounds for grabbing and throwing familiars. Even Scatter the Weak sounds like a lighthearted wave is merely toying with Multi and enemies alike; the former sound like bouncing after the wave hits them. Unleashed Power has Multi sound like slapping the enemy and laugh afterwards as if enjoying the trick. The feel of liquid, easily deformable yet indestructible familiars is felt with a touch of their mischievous personality. The Transcendent bonus adds a noticeable bell chime to Dark Sphere. There also a bit for the other abilities though they are a bit too subtle on them. Instead they redouble the bouncy feel. Except for Unleashed Power abilities tend to soundconsistent yet also similar. In all cases there’s nothing extraordinary to be heard but the playful tone given to the abilities is probably the best characteristic they could have to make Multi shine.
Animations are centred on her familiar. As mentioned, being an animated particle, Multi looks around, bounces in place and makes several expressions like blinking or suffering when disappearing. Their personality may be limited as more work could’ve and should’ve been placed on their expressions and actions; as they are simple and few. Nevertheless, there’s enough to create a distinct identity for Syndra’s familiar. Her high speed run sees her fly with one arm forward like a superheroine; nothing fantastic. Her recall conjures Multi and purple magic to surround her until she’s inside a large Multi and she flies away. It may not be impressive but it further develops the relevance and appeal of her familiar.
All things considered, Star Guardian Syndra is a skin that can be considered straightforward in its approach but saved and made all the more attractive thanks to the appearance of her familiar. Multi gains significance and reveals its personality with most of her actions to the point of becoming an indispensable companion. Thanks to this formidable support and effective adaptation Star Guardian Syndra is a skin that fans of the Dark Sovereign and unusual mahou shoujos will certainly appreciate.
Syndra’s wardrobe slowly extends with new alternatives. The themes are interesting but, so far, the concepts tend to be the deciding factors in how worthwhile they appear. With that in mind, Justicar Syndra is the recommended skin for fans of the Dark Sovereign. It’s a good example of the relevance of a good concept as the base for a skin.
Justicar Syndra is a success as far as release skins go. The distinct light-based look shows a different Syndra that coupled with Classic Syndra draw a full picture of the possibilities behind, but also ahead, of the Dark Sovereign. Ultimately, it may disappoint those that simply wanted more skin. However, those that liked Syndra for her display of power will appreciate the novel take on her persona.
The alternative is Atlantean Syndra with her interesting water theme. The main issue is that the implementation leaves the theme as a mere change of appearance. In fact, the water could’ve been further incorporated to make a more compelling water sorceress. As it stands, it offers a nice, watery look that’s hardly disappointing yet leaves the feeling that it could’ve been more.
Inspired by the winter season Snow Day Syndra is a wonderful skin. The model is elegant but the particles are amazing as they eloquently reflect the snow they are made of. The sounds provide an effective aural backdrop for the visuals and so the skin pleases at every turn; except one. The price is expensive when compared with her other options that offer just as much for less. Therefore, Snow Day is a marvel, like her best skins, but an expensive one so expect to pay extra for such a well done skin.
A cheaper option is Queen of Diamonds Syndra. The new dress has a nice look but its design is too close to the classic one so that it’s unable to define a new identity. It feels like a re-model that stopped short of doing something innovative so as to keep the classic lines. This makes it a letdown that offers a fine concept only partially executed.
SKT T1 Syndra is a skin with suitable and appealing changes. The new model for Syndra and her Dark Sphere is good and the new look of her abilities fit well; even the recall does. It still feels like too little change for a clearly promotional product. At its price tier, more is expected; especially considering the ample selection of interesting and cheaper skins at the Dark Sovereign’s disposal.
Star Guardian Syndra may not be the usual magical girl. With a touch of darkness she starts to stand apart though her adaptation closely follows the classic design in many ways. Fortunately, spheres turn into a familiar with a lot of personality. Multi cements a unique identity for the skin while adding many appealing features. The result is a skin that oozes appeal and that fans of Syndra and majokko’s will surely like.