Nami, the Tidecaller graces the League of Legends with, formerly absent, water mage abilities and a classic aquatic theme. Her skins don’t stray far from her watery roots. In fact, they prefer to take an alternate angle to reach a similar aesthetic. How good do Nami’s scales look then? Dive fully into her skins’ review and find out.
|Concept:||Nami as a kohaku mermaid.|
|Model:||New model for Nami and her staff plus dark water below her.|
|Particles:||New goldfishes for Ebb and Flow, Tidecaller’s Blessing, Tidal Wave and her joke as well as dark water for Tidal Wave.|
|Animations:||No new animations.|
|Sounds:||New gong sound for Aqua Prison and flute melody for Tidal Wave.|
|Splash Art:||Beautiful but diffuse waterfalls and trees frame Nami as she calmly rests atop a rock. The splash of water on her tail looks quite good but the rest of the background just lacks clarity. Nami is well depicted though, with a nice outline and good shading. Her scales are visible individually and even her hair looks plausible. The composition deserves special mention as it strays far from the usual display of power without being a simple pose; it seem like a glimpse of her free time. All things considered, it’s a pleasing and appealing splash art that deserves recognition for its satisfying composition; which can only do so much against its uneven quality.|
|Conclusion:||Koi Nami is an interesting take on the League’s mermaid as it turns her into an ornamental carp lady. While it can feel like a simple re-colour at first glance, there’s more than meets the eye; like the fact that she’s almost naked. Still, cleverly positioned adornments protect her modesty and serve to further the red and white design. On the whole, the skin hardly looks revealing. Instead, the pattern seems rather decorative; quite fitting for a koi. In addition to this, the headdress is elegantly designed and a good fit for her hair strands; it also matches the staff design. The new particles are a nice extra that is more a welcome nod than a significant feature. In conclusion, Koi Nami is a good skin that will appeal to Nami fans as long as they simply want a different view of the same concept.|
|Concept:||Nami as a river mermaid.|
|Model:||New model for Nami and her staff.|
|Particles:||New particles for her abilities and new fishes for her joke.|
|Animations:||New recall animation.|
|Sounds:||New singing for her recall.|
|Splash Art:||The setting is a river or pond filled with lotuses but with darkness both below and around its waters. The background doesn’t just seem dark but its colours are also saturated and even a touch drab. This contrasts with Nami’s bright presence in the middle. the colours are vibrant and, except for the worn metal, everything seems luminescent. The pose is quite nice as it allows a clear view of her style while also feeling inviting and feminine. Something of note is the presence of scales on the sides of her body which put her human delicacy against her hybrid nature. On the whole, it’s a great splash art that serves as a great presentation for Nami despite the background being somewhat unfittingly oppressive.|
|Conclusion:||The idea of making Nami a river mermaid is natural but interesting. Her physique is modelled with large fins and multiple colours which match her clothes and so make for a consistent and eye-catching appearance. The particles also follow suit with bright sparks that lighten her activities. For the most part it’s a cheerful Nami that keeps all of her natural charm but with an extra dose of flamboyance. To an extent there’s nothing really new but the visuals are appealing. Fans of Nami will find River Spirit a nice addition that won’t impress but that stands on its own.|
|Concept:||Nami costumed as Urf the Manatee and wielding a golden spatula.|
|Model:||New model for Nami and her staff.|
|Particles:||New manatees for her joke.|
|Animations:||No new animations.|
|Sounds:||No new sounds.|
|Splash Art:||As a shared splash art five champions need to distribute the spotlight in equal parts and, for the most part, that’s accomplished; though the effect is diluted. The setup is believable but some elements stand as predictable. The idea of a costume party is well chosen: it allows the champions to stay together while also adding multiple references as miscellaneous items: like the Urf banner, the bannana skin or the champion head balloons.
The selfie angle seems like a way to standardize and even freeze behaviour. A photograph in the middle of the fun is reasonable but it would’ve been more interesting to see how each of the champions behaves and what they do at the party. The spotlight is effectively shared like this and the champions manage to instil some of their personality with their poses but the feeling remains that more could’ve been revealed.
What can be an irking element is the ever depressing situation of Amumu. While his sadness is a defining characteristic he appears to have been left out of the fun instead of being a victim to his moods; as would be expected. Perhaps if he was in the party but unable to partake in the fun, hiding in a corner, it would be a better representation, and probably less cruel, of the champion’s nature.
The shading and lines used in the piece are correct even if the colours can look waxy in places. The aesthetic is stylized but in a fitting way that doesn’t detract from the picture. What does affect it negatively is the arbitrary and profound depth of feel effect. It might be a camera with a narrow focus but it also seems to clearly display certain elements from the background which are surrounded by fog, because they might be relevant, and not others; regardless of how believable that might be.
All in all, it’s a correct piece that does a good job at displaying five champions in a relevant setting. The composition is good, some elements are unsurprising and the impact of each champion is weakened but, ultimately, it works.
|Conclusion:||Without a doubt Urf the Nami-tee is a straightforward skin: Nami wearing a manatee costume and wielding a golden spatula. The only other difference is the presence of manatees during her joke and that’s it. Admittedly the appearance is appealing and the light-hearted style suits Nami’s fresh personality. Unfortunately, it’s also quite simple. Even though there are new manatee models for her joke they aren’t used anywhere which seems like a waste. At the very least they could ride the Tidal Wave as the goldfishes do in Koi Nami. In the end, Urf the Nami-tee is a simple but charming skin that fans of the Tidecaller can enjoy but that doesn’t offer more than what’s apparent.|
|Concept:||Nami as an anglerfish mermaid.|
|Model:||New model for Nami and her staff. New glow for her illicium and deep waters below her.|
|Particles:||New particles for her abilities, auto-attack, taunt and recall. New anglerfishes for her taunt and giant deep sea fish for Tidal Wave.|
|Animations:||New jiggle for her illicium and new recall animation.|
|Sounds:||New sounds for her abilities, auto-attack and recall plus processed voice-over.|
|Splash Art:||At a glance, this is a splash art that oozes personality with a fascinating concept behind it: a giant deep sea mermaid lures an explorer. That is effectively conveyed and there is a setting among the surrounding darkness of the depths. Schools of fish swim around the hardly little mermaid and the waters have a murky feel with the dark bubbles. The diver is exquisitely shaded with great use of shadow and light put to contrast.
Nami doesn’t look bad either with rustic but fitting colours her delicate features are presented as well as the necessary luminescent areas of her body. With careful and attractive shading the portrayal manages a believable style that isn’t actually photorealistic yet easily appears as realistic. The shading on her tale is much tamer and rougher than it is in her body. That works in conjunction with the extreme difference in size which is a welcome reference to the sexual dimorphism on anglerfishes. Regardless of the explorer’s gender we have a normal sized adventurer before a gigantic mermaid that is orders of magnitude larger than what would be expected. That creates a problem: such size is difficult to portray while showing the whole physiognomy. For that reason Nami’s depiction is partial and, even if evocative, show very little of her actual look.
The result is a fascinating piece that very well stands among League of Legends best displays; provided we don’t take into account how effectively it conveys a champion’s look. If we also add that then we have a piece that aims and perhaps even accomplishes an appealing art style but that has obvious failings as a proper spotlight.
|Conclusion:||To an extent there’s nothing new in Deep Sea Nami: it’s the same mermaid but with a deep sea aesthetic. However, such an approach manages to paints every angle of her classic persona; which makes for a great vehicle for that specific concept. That means that her body, though similar in outline to River Spirit, has an unfamiliar appearance that is close enough to her expected aspect yet changed by a radically different environment. Her clothes and staff follows on the same line, with less intensity, while her glowing fishing rod and murky waters finely convey how her identity has changed.
The new particles further the mix of known and unknown characteristics. The thick bubble of Aqua Prison, the jellyfish on Ebb and Flow, the darker waters on Tidecaller’s Blessing and her auto-attack as well as the deep sea fish on Tidal Wave, always backed by murky waters, show what is expected but with features that strike as strange. The sounds and processing of the voice-over complement the visuals with heavier splashes to reflect the deep waters. Once again, it’s more or less what is known but changed with a darker palette. The new animations are a good reflection of the theme with the taunt being a charming yet darker display. The recall is initially a bit fanciful. The use of magic with the staff makes sense and the final dive into the pool of water is so intrinsic to a mermaid that it could’ve and perhaps even should’ve been part of Classic Nami.
All in all, Deep Sea Nami isn’t a surprising skin because of the breadth and ambition of the changes. Instead its merit relies on the fact that it subtly alters what we all know and changes it with a fitting darker, deeper shade. As a skin, it’s quite good but is especially recommended for Tidecaller fans whom will appreciate the many fine touches that alter her identity.
|Concept:||Nami dressed in blue and gold.|
|Model:||New model for Nami and her staff plus pale blue water below her.|
|Particles:||New fishes for her taunt plus new particles for her abilities, auto-attack, laugh and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for her abilities and recall.|
|Splash Art:||There’s no real background or setting to speak of. At best, we could say that the champions are framed by a sky of undefined characteristics. What stands out is the setup of the piece. The ensemble appears like a group of superheroes in a composition that brings to mind the Justice League. Their general appearance seems to convey a pantheon of Greek gods, each with their unique symbolism. There’s also a suited coach that stands in for the ward skin. While it’s good that such an addition is made part of the team it’s fair to say that his look doesn’t fit that of the heroes well.
Each champion shares the spotlight making use of uneven parts of the splash art. Champions on the left tend to be able to make use of more space while those on the right see their lower bodies abruptly cut off. There’s empty room on the left which means that everyone could’ve made some extra room by advancing a bit forward. In addition to this, it’s clear that the centre of the piece has sharper lines and more vibrant colours; though tones tends to be subdued to the point that all metal seems dull. The blur is particularly noticeable towards the left and bottom areas which does the portrayals no favours.
The ornamented armour characteristic of each champion in their SKT gear is noticeable but with varying degrees of success. Individually, Zac looks too subdued and solid with little attention given to his armour; which is the only characteristic that sets him apart from Classic besides the new colour. Jhin’s upper body is quite explicit but the rest is barely visible and the depiction seems rather pedestrian. Nami barely emerges from the blur and shows too much of her naked back and too little of her armour so that it’s more notorious her familiar mermaid body than the new gear. Syndra almost appears in full with nice shading and a good demonstration of power; despite small spheres and dull colours. Ekko is only partially visible and while the new look is prominent enough that’s because of the clothes more than the portrayal effort to make him special, even if the pose is dashing and dynamic. Finally, Olaf closes the formation with good use of light and shade but a partial depiction with much blur and opaque colours that is only saved by the suitable stance. Not to be forgotten, KkOma looks sketchy with a cartoony look that doesn’t suit the more elaborate shading used for the champions; much as his suit doesn’t fit the classical style of the champions.
All added together, this is a splash art that makes a brief but impactful presentation of the champions thanks to its composition. The individual portrayals are marred by several issues so that each champion struggles to attract attention and even convey their actual look. For all that the piece does well in its setup there is an evident need for a good layer of polish to finish the potential of this splash art.
|Conclusion:||With soft blue scales and skin, red hair of thick strands and golden armour and tiara SKT T1 Nami has a regal look that suits her well and stands out with bright tones. The staff also displays copious amount of gold just as the water below her has a gentle, pale blue. The hair can look too solid but her decorative armour is rather nice; even showing a ring around her tail. It’s all purely cosmetic as it doesn’t seem like effective protection but the Tidecaller is no frontline warrior anyway.
Her abilities show a distinct gold tone that makes the water look purely magical. That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. Auto-attacks are a glowing tipped stream of water, which breaks the style a bit, and get added gold with Tidecaller’s Blessing. The same can be said about Tidal Wave. Said wave is purely water with many golden sparks; like in her laugh. The apparition of the wing logo, echoing the shape of her staff head, is a subtle and classy addition that makes the ultimate feel special despite the strong reliance on the classic style. The explicit SKT T1 logo where an Aqua Prison lands isn’t as elegant, though.
New sounds are added on top of the classic ones but the result isn’t bad. Aqua Prison has a the added vibrations of metal against metal as in a rustic musical instrument. Ebb and Flow adds a bright metal tinkle that suits the golden sparks well. Tidecaller’s Blessing has a similar but lower-pitched sound to Aqua Prison while the improved auto-attacks add a clank of metal. For an ultimate, Tidal Wave doesn’t impress but is interesting: the wave hits enemies with a deep bubbling sound that speaks of power but restrained; which could suit other skin themes.
Her new recall is a series of jokes at her expense. With several selfies for her mix of sushi and nyotaimori she’s finally picked up whole for her transportation; at least she’s safe at the end. While it surely is something unique and rather funny, the first few times, it adds nothing to the personality of the skin.
All in all, this is quite a nice skin with fine additions that keep the classic personality intact but serve as an appealing change of look. Still, there’s nothing here that explains the high price. In this price tier much more is possible as cheaper skins have made just as much; the hint of something special by the legacy label is wholly lost. Therefore, this is an appealing skin but one that leaves one wondering why so little was done when there’s room for much more.
Mermaids are usually depicted in the same way so variety is something that won’t come easy for Nami. Little by little her wardrobe expands as well as the possible variations of fish she’s hybridized with. From what she has available, the recommended skin is River Spirit Nami.
River Spirit Nami offers a more elaborate but also brighter style that suits her nature. The particles also further this theme and the result, while far from astounding, is certainly attractive and distinct. For fans of Nami, River Spirit is a welcome addition with a different take on a mermaid.
Another option is Nami’s release skin, Koi Nami, which is somewhat modest yet still attractive. The koi theme is well realized and despite the lack of clothes it’s definitely not exploitative. If you were expecting a skin that re-defined Nami then this isn’t it. However, if you just want more of the same then Koi Nami definitely delivers; there’s nothing wrong with more of what’s good anyway.
Urf the Nami-tee is light-hearted and appealing skin that ends up feeling too simplistic. The aspect is nice but there’s nothing beyond the obvious. It’s hardly a bad skin but it also doesn’t offer much beyond her appearance.
Finally, Deep Sea Nami is a skin that takes advantage of Nami’s classic identity and paints it with a darker, deeper hue. The essence of Nami remains unscathed but everything is modified with an alien but appealing deep sea feel. There’s nothing surprising in the implementation except for how effective the feel is changed. For fans of the Tidecaller it’s a fine alternative both familiar and strange.
SKT T1 Nami is an appealing skin that doesn’t change her identity but makes for a fine change of appearance. Model and particles are quite pleasing but, preposterous recall aside, there’s nothing else. It’s a good option but there’s ample unexploited room left untouched. At this price tier much more can be done and the Tidecaller has other skins that support very well that assertion; if in doubt they can be a better choice.