Oct 122011
 

In Dominion team-fights happen very often, you could say that at every moment a team-fight is brewing as both teams try to capture the same points. Regardless, players sometimes ignore team-fights, instead going solo for a capture; sometimes ending dead after a good gank. Let’s take a look at the place and importance of team-fights in Dominion and how to capitalize on victories.

Team-fights can decide captures because every time you have a numeric advantage over the enemy team you can push aggressively and they have to defend. It’s more important to help your team in a fight than to attempt a backdoor.
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Oct 052011
 

Roaming and backdooring is a viable strategy in Dominion. They are situational tactics that aren’t useful if you constantly apply them and forget to defend your points. However, used at the right moment they can help solidify your lead or help in a comeback.

When you plan to roam the first purchase should be Boots of Swiftness or Boots of Mobility. Both are good items: the former’s bonus is constant, the latter’s is temporary but higher. If your champion’s base movement speed (MS) plus the boots’ bonus MS is at least 400 buy Boots of Swiftness (bonus MS: 90), if it’s less buy Boots of Mobility (bonus MS: 130/70).
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Sep 262011
 

Dominion is a very different game mode from Classic. Moreover, the layout of Crystal Scar drastically changes how the game it’s approached. At this point the metagame hasn’t fully developed and modifications to Dominion are to be expected. Because, after all, tanks and off-tanks (fighters?) do reign supreme. Regardless, the map layout won’t see any big variations and therefore there is much that can be planned before a match.

The first thing that has to be noted is that all along the control points and lanes, everything is visible. Only the ring between the lanes and central part, with the Storm Shield buffs, is covered in fog of war. Map visibility makes map awareness key to be effective in capturing and defending points.
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