They imprisoned him, chained, they thought he was powerless and no longer a threat. Time passed and with each day of complacency the chains stopped being a shackle and slowly became a weapon. So, it became a matter of when he would escape. What tied him now ties his enemies and whatever power they had it is now his to command. Their biggest strengths are they greatest weaknesses.
|Concept:||Sylar as a dark spirt.|
|Model:||Major model changes for Sylas.|
|Particles:||New particles for his abilities, auto-attack and recall.|
|Animations:||New recall animation.|
|Sounds:||New sounds for his abilities, auto-attack, critical hits, taunt, joke, dance, death and recall.|
|Splash Art:||Is it a throne for the Lunar Wraith to sit? Or perhaps a temple he has no respect for? Is the location next to a mountain or inside a dark cavern? What is clear is that there are spirits whom seem to emanate from the Wraith. The rest is too foggy to see.
The Wraith in question is barely visible with a side pose which makes his look difficult to discern. There’s a clear supernatural, twisted effect on his left arm which ends in a spectral hand. A large vambrace gives way to a set of links with lazily opened eyes. Metal looks barely bronze-like under the pale light but there’s a subtle touch of it. Sylas looks confident and without worries as if his power allowed him to defy any being he could face. While this gives some personality to the portrayal a quick comparison with the in-game model shows that the depiction is too partial and oblique to give a good representation of the actual skin.
This is the crux of this splash art: it’s too unclear in the service of mood. There’s a clear mood in the scene but with a weak background there isn’t a concrete context and the portrayal doesn’t add any meaning either; only personality to Sylas’ appearance. The result is a splash art that ends up obscure and not very useful as an example of what the skin is about.
|Conclusion:||If Lunar Wraith Sylas’ style looks heavily based on his classic persona it’s because the skin is quite superficial. The design is evidently the same but with a faint eastern style and hardly much of a supernatural angle. The fur and adornments don’t seem to add much to the style so that the feel is rather familiar. The chains styled like chimes with eyes are the most notable change.
Particles, for the most part, are re-colours of the classic ones. They are homogeneous, all in blue, without any highlights; unlike Classic. There’s nothing remarkable about them except that the passive, Petricite Burst, shows some faint spirits when whirling the chains around.
Sounds are most distinct for the chime-like tone added to the chains. The chains, moved in most actions, get a different feel: more ornamental and mystic. The problem is that it’s still a metallic sound which merely reflects the chain’s new design and it’s subtle. As far as new additions go there’s the odd spirit howl for Hijack and that’s it.
The new recall shows that the chains are a source of power for this Wraith which makes some sense. The problem is that the supernatural angle of the chains isn’t really visible in the rest of the skin. Between the weak, generic glows and the lack of distinct sounds they are merely decorative. The consumption and release of spirits is what ends up being more interesting yet less intrinsic to the skin’s theme.
All in all, Lunar Wraith Sylas fails at defining a new identity for the Unshackled. Not only is there too much of Classic in the skin but wherever the skin dares to add some personality it does so shyly and without distinct elements. This makes Lunar Wraith Sylas a skin with little to offer but there’s a bit to like if we look closely.
As a release skin Lunar Wraith Sylas is disappointing. The new identity is hardly defined and there’s a noticeable reliance on the classic counterpart. This leaves the skin being rather shallow even if there are a few things to like. Being legacy and expensive certainly doesn’t help matters. For fans of the Unshackled, it’s the available, flawed option they have. However, perhaps waiting for a new option isn’t a bad idea at all.